[ian-reeds-games] Re: A more in depth update

  • From: shaun everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 25 Mar 2013 17:18:26 +1300

hi ian well I look foreward to all your new titles,  keep them going.

At 03:55 PM 3/25/2013, you wrote:
Hi all!

I've been fairly quiet lately so I wanted to send this additional email to let you know what I've been up to and what you can expect in the near future.

I spent some time working on a new saving and loading solution. Allan's Kobold map that was 100 by 100 was running into some out of memory issues due to my current solution. Unfortunately the new solution still has issues so I've put it on the back burner. So it's a lot of work with no helpful results, though hopefully sometime in the future I will get it working without the new issues and it will be a better option.

Then I also spent time on the new ability to download map packs in game. This is in dev 11 that I just released. It needs some more work to be done for the adventure game engine, but is close.
There were also a few minor bugs I fixed that Richard brought up.

And of course there was the adventure game release you saw.

Then a large portion of my time has been spent on the new dungeon exploration system for the RPG maker. This new dungeon exploration system is going to be first person, think of how swamp works but without shooting guns or swinging axes. I'm happy to say that it is really coming along but since it is so different than my grid based stuff it has taken a lot of work.

Then I have come up with a brand new game that I am very excited about and I think will be a real hit, but it has a considerable amount of work to be done before it's ready. It shares a lot in common with what the RPG Maker will be but also differs in some key ways. I'm really focused on that lately, fortunately for now all the work on it also benefits the RPG Maker, but nothing that's ready to show yet.

In addition it seems like non-game things have been consuming my life a lot lately.

So to recap, I've been busy and am still working on audio games, but some of it is longer term and you won't see for a while.
Additionally other non-game related items have also taken up my time lately.
And unfortunately it is likely to stay the same for a while as the non-game stuff looks like it will become even more busy and I am excited about working on my new game idea.

So I'll be doing small updates to TB but things are likely to stay slow on it for the near future.
I hate to say that, but I'd rather be honest so you know what to expect.

I am so glad to see people to continue to innovate with what TB currently has to offer. And I want to say a big thanks to Carlos for converting Allan's map to take up less space. Allan and I actually had a good discussion about the size related to the out of memory issues with saving and loading. Our solutions were for me to look at the saving alternative which for now is a failure and for me to add a copy and paste feature to the map editor so he could do just what you've done for him. Unfortunately like many things the copy and paste feature still isn't here. Sigh.

It's great to see continued work on map packs like Command and Conquer and the great way Kobold dungeon is utilizing items and equipment.

Mosin, welcome to the list! I'm glad others were so helpful in answering your questions.

Allan, you asked if there was a way to have an infinite or passive duration and there currently isn't, but it's a good idea.
You also mentioned a problem with attack_health_inflict_mod in effects.
I believe that is supposed to work, so it's a bug and I'll get it fixed at some point.

Thanks to all of you for your support.

Ian Reed




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