[ian-reeds-games] Re: A more in depth update

  • From: Craig Brett <craigbrett17@xxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 26 Mar 2013 18:34:10 -0400 (EDT)

Hi Ian,

Sounds like you've been keeping very busy! Some of the things you have in the pipeline sound like they're going to be really fun to play and make stuff for. I'm thinking though, in your potential scenarios for the RPG maker, how much cross over would there be between Entombed style combat and the realtime one? I'm imagining there would be some, right? Just that one would be Active Time Bar style and the other would be turn based. I'd love to get a Star Wars typed game in the real time one, that can only be awesome, especially with multiplayer parties.

With you being busy, is there anything I can do script wise to help out? There's a few things I'd like to do, such as transporting units, but I only have a vague idea of how to do that. I know how to remove and store a unit, but dropping them off at the other side might be trickier. Any ideas on where to start?

Since everyone seems to be throwing small requests at you, I hope you won't begrudge me one. It may or may not be small. Team wide points. I think it would help with the Command & Conquer maps, since at the minute you've got an easy strategy if you can build more production structures than your opponent, since all of those create and maintain their own store of credits. If, however, only a couple of structures could funnel you credits and you had to share it among your base building, infantry, vehicle, air and naval production, well, it would involve more brainpower at least. I'd be interested to see how the computer would handle that actually.

Well, I'll stop bothering you now, but keep up the good work! I'll apply some last bits of spit and polish to Star Wars and then I'd say it's ready to go. I want some more music tracks that I have in there, it just requires me to dedicate some Audacity time to it. And then there's the manual, *sneaky sigh*.

Hope all's well with you,

Craig



Other related posts: