Another idea, not really a problem but I just thought of it, if its not a problem to implement, could you also make a way to create items in a game? Something like a summon skill for items. Either a new flag or making the existing summon flag able to take item names. I haven't tried it but I assume the current summon skill can't generate items. On 3/26/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi Ian, > Thank you for clarifying those points. > Suikoden was a fantastic group of games. I think they are better then final > fantasy. I think the last final fantasy I played was ff7 for the ps one and > it had something like 7 discs. > > al > > > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Ian Reed > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Monday, March 25, 2013 6:00 PM > Subject: [ian-reeds-games] Re: A more in depth update > > > Zak, I've added the change for the hidden flag to my list. > I'm going to skip on the top 3 features vote for now. > Doing a top 3 vote would imply that I'm going to work hard on getting a > lot of them done, and right now I just can't commit the time. > When I do get time for TB it will be focused on bugs, small features, or > things that I get personally motivated about. > Feel free to ask for features, especially small ones that will make a > big difference for you like the hidden flag. > A top 3 vote will be more exciting for me and for you when I have a > large chunk of time to spend on them in the near term. > > Allan, thanks for the clarification. I think we're on the same page > about equippable items as skills. > > Allan said: For example, if you had dungeon random encounters, the map > maker could have four diffrent small maps already created and randomly > choosen from. > I say: Yes, that's one of the basic options I tried to outline and I'm > glad to hear you feel it would be a good enough solution to make it > worthwhile. > > Allan said: So I would suggest that the random/normal encounters all be > consistent. Meaning that they should be all number 1, or 2 or 3 as a > default. > I say: Yes, I definitely did not mean that each random encounter would > randomly choose between option 1 and 2 for the type, I also think that > would feel very sloppy. > A map maker should be able to say that there game uses option 1 always, > or option 2 always or option 1 for all random encounters and option 2 > for specific pre defined army battles. > In the first Suikoden all random encounters used option 1 and then there > were pre defined army battles using something closer to option 2 and I'd > forgotten about the third type you mentioned which was a 1 on 1 battle, > but was also only for pre defined points in the game. > Perhaps in the later Suikodens there were even random encounters that > changed the fight type based on the number of characters as you say, I > only got to play a little of Suikoden 2 so I didn't experience it for > myself. > One more clarification. I don't want the RPG engine to force the > creator to stick with option 2 for army battles or option 1 for normal > encounters. > The options are just options and the person creating the RPG should be > able to choose which is used in his RPG and when. > So, in short, I think we are also on the same page on this and I > appreciate your clarification. > > Lol, yes, I've been thinkin of it as the first person exploration of > Swamp with mud like combat, you definitely hit it on the head. > > Ian Reed > >