[ian-reeds-games] Re: A more in depth update

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 26 Mar 2013 17:48:41 +0200

Another idea, not really a problem but I just thought of it, if its
not a problem to implement, could you also make a way to create items
in a game?  Something like a summon skill for items.  Either a new
flag or making the existing summon flag able to take item names.  I
haven't tried it but I assume the current summon skill can't generate
items.

On 3/26/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi Ian,
> Thank you for clarifying those points.
> Suikoden was a fantastic group of games. I think they are better then final
> fantasy. I think the last final fantasy I played was ff7 for the ps one and
> it had something like 7 discs.
>
> al
>
>
>
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Ian Reed
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Monday, March 25, 2013 6:00 PM
>   Subject: [ian-reeds-games] Re: A more in depth update
>
>
>   Zak, I've added the change for the hidden flag to my list.
>   I'm going to skip on the top 3 features vote for now.
>   Doing a top 3 vote would imply that I'm going to work hard on getting a
>   lot of them done, and right now I just can't commit the time.
>   When I do get time for TB it will be focused on bugs, small features, or
>   things that I get personally motivated about.
>   Feel free to ask for features, especially small ones that will make a
>   big difference for you like the hidden flag.
>   A top 3 vote will be more exciting for me and for you when I have a
>   large chunk of time to spend on them in the near term.
>
>   Allan, thanks for the clarification.  I think we're on the same page
>   about equippable items as skills.
>
>   Allan said: For example, if you had dungeon random encounters, the map
>   maker could have four diffrent small maps already created and randomly
>   choosen from.
>   I say: Yes, that's one of the basic options I tried to outline and I'm
>   glad to hear you feel it would be a good enough solution to make it
>   worthwhile.
>
>   Allan said: So I would suggest that  the random/normal encounters all be
>   consistent. Meaning that they should be all number 1, or 2 or 3 as a
>   default.
>   I say: Yes, I definitely did not mean that each random encounter would
>   randomly choose between option 1 and 2 for the type, I also think that
>   would feel very sloppy.
>   A map maker should be able to say that there game uses option 1 always,
>   or option 2 always or option 1 for all random encounters and option 2
>   for specific pre defined army battles.
>   In the first Suikoden all random encounters used option 1 and then there
>   were pre defined army battles using something closer to option 2 and I'd
>   forgotten about the third type you mentioned which was a 1 on 1 battle,
>   but was also only for pre defined points in the game.
>   Perhaps in the later Suikodens there were even random encounters that
>   changed the fight type based on the number of characters as you say, I
>   only got to play a little of Suikoden 2 so I didn't experience it for
>   myself.
>   One more clarification.  I don't want the RPG engine to force the
>   creator to stick with option 2 for army battles or option 1 for normal
>   encounters.
>   The options are just options and the person creating the RPG should be
>   able to choose which is used in his RPG and when.
>   So, in short, I think we are also on the same page on this and I
>   appreciate your clarification.
>
>   Lol, yes, I've been thinkin of it as the first person exploration of
>   Swamp with mud like combat, you definitely hit it on the head.
>
>   Ian Reed
>
>

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