Hi Carlos, I agree, being able to not drop items, destroy items and even create items would be very cool. As for the map, I didn't notice any real diffrence, although the large doors where out of place. It was funny, because when I entered into the side pit room, the kobold king and some of his idiot henchmen came out and promptly threw themselves into the pits, forgetting that gravity was in fact, an all inclusive law of science, lol. I moved the doors back in place, and I also changed out the item wearing kobolds in the right hand room to non item ones, hopeing that will cut down the lag issues and such. The only other thing I did was allow the rapid shot to be automatic hit. It was just way to expensive to fail three times in a row, which is what happened to me in one fight. I am going to updatet he thing now, witht he changes. Your map is labeled "Carlos's map" and it has the new changes I just talked about. It is like two int he morning and my wife is giving me one of those silent stares that bore thru the back of your head, lol. Thanks man, al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Carlos Macintosh To: ian-reeds-games@xxxxxxxxxxxxx Sent: Monday, March 25, 2013 1:35 AM Subject: [ian-reeds-games] Re: A more in depth update Also, it would be cool if there was a destroy_item flag on skills that you could use to destroy an item. that would make it a lot easier to get rid of the unneeded items. Paying through allan’s kobold dungeon at one point my rogue was carrying 51 items. About 40 of these were crappy armor and weapons from the stock kobolds. I was bored so I tried to drop the items down the pits but that didn’t do anything, the items stayed in he pits. Like they were floating in midair. I know that you can’t really fix that problem, but a destroy item flag would be cool. Maybe you could destroy an item and sacrifice it to your god for some random amount of gold or something, Allan.