Hmm, why is the map 100 tiles high? It probably only needs to be about 50 tiles high or so. Maybe even less. It would certainly speed the game up if you removed all that excess fluff from the top. I know this would really be a chore, because you’d have to change all the numbers around though. So I guess it’s not imperative. The trap situation is just fine. I just don’t like the lack of maneuvering room. I had my rogue in the front because he had to do all the trap disarming, and I didn’t know the champion was behind that door. I guess I should have saved. If I knew the king was behind the door I would have brought my warrior up, had my mage behind him and my rogue and ranger behind the mage because they have bows, cleric at the back where he can’t really do much but there’s no other space for him.