Awesome! Have you been told your awesome yet? Cause here is your daily allotment. Awesome! Awesome! Awesome! al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Craig Brett To: ian-reeds-games@xxxxxxxxxxxxx Sent: Thursday, March 28, 2013 8:40 PM Subject: [ian-reeds-games] Re: A more in depth update Hi Allan, The moving others unit, especially with the function Ian mentioned that would allow me to check if a unit can go somewhere, is a good and probably quick idea (I think). I'll take a look at that. As for rebounding, that would be good. I don't think I'd have a way of stopping the skill from failing first before being rebounded, so it means there will be 2 sounds played. I guess that wouldn't be so bad in some scenarios. I wonder if there'd be a way to make it only rebound on certain targets or effects... I'll see soon enough I guess. Thank you for these suggestions, I'll take a look at them. Craig