[ian-reeds-games] Re: A more in depth update

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 28 Mar 2013 22:04:07 -0400

Awesome! Have you been told your awesome yet? Cause here is your daily 
allotment. Awesome! Awesome! Awesome!

al


"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Craig Brett 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Thursday, March 28, 2013 8:40 PM
  Subject: [ian-reeds-games] Re: A more in depth update


  Hi Allan,

  The moving others unit, especially with the function Ian mentioned that 
  would allow me to check if a unit can go somewhere, is a good and 
  probably quick idea (I think). I'll take a look at that.

  As for rebounding, that would be good. I don't think I'd have a way of 
  stopping the skill from failing first before being rebounded, so it 
  means there will be 2 sounds played. I guess that wouldn't be so bad in 
  some scenarios. I wonder if there'd be a way to make it only rebound on 
  certain targets or effects... I'll see soon enough I guess.

  Thank you for these suggestions, I'll take a look at them.

  Craig


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