[ian-reeds-games] Re: A more in depth update

  • From: Craig Brett <craigbrett17@xxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 28 Mar 2013 20:40:02 -0400 (EDT)

Hi Allan,

The moving others unit, especially with the function Ian mentioned that would allow me to check if a unit can go somewhere, is a good and probably quick idea (I think). I'll take a look at that.

As for rebounding, that would be good. I don't think I'd have a way of stopping the skill from failing first before being rebounded, so it means there will be 2 sounds played. I guess that wouldn't be so bad in some scenarios. I wonder if there'd be a way to make it only rebound on certain targets or effects... I'll see soon enough I guess.

Thank you for these suggestions, I'll take a look at them.

Craig



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