[openbeos] Re: OpenGL

  • From: Erik Jakowatz <erik@xxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Fri, 16 Nov 2001 16:17:51 -0800

If you go to http://sourceforge.net/projects/mesa3d, it states that Mesa
is under the MIT license.  Quite compatible, no? ;)

e

David Sowsy wrote:
> 
> > Personally, I agree with David -  I think it'd be a good idea to port Mesa
> > (assuming license compatibility) and technical feasibility, but that we
> > should also have an API that wraps OpenGL so that people can optionally use
> > a more familiar (Be-like) API.
> 
> Mesa is GPL'ed. It doesn't have to be part of our project, but that's not
> to say that someone couldn't build it when we are done. The last verson
> I successfully got built I believe was a 3.2 beta on Intel in R4, a couple
> years ago and I recall tossing emails back and forth with Duncan Wilcox on
> that.
> 
> > David has made mention of 3DKit, which we can
> > perhaps rebuild into its former glory, albeit as a part of the game kit
> > overall, or we can strike out into new territory.
> Whoa, whoa...It really never made it to a 'stage of glory'.
> It was just an idea.
> 
> > If, by the time the R5 classes are done, no one has looked at OpenGL then
> > I'll give it a shot myself. <famous last words>After all, how hard could it
> > be to port Mesa?</famous last words>
> >
> > :)
> >
> > Rob
> >
> >
> >

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