[openbeos] Re: OpenGL

  • From: Erik Jakowatz <erik@xxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Fri, 16 Nov 2001 10:37:18 -0800

I'm not an OpenGL propeller-head by any stretch, though I have dabbled
in it over the years.  It seems to me that there is a use for *both*
BGLView and BDirectGLWindow -- not every app that uses OpenGL wants to
do it in a window.

My $.02,

e

John Gabriele wrote:
> 
> I saw this message in the suggestions area of the website:
> >
> > obviously, OpenGL has to be supported in some fashion. OpenBeOS has
> > stated that the code base will be modeled after R5, but i think that
> > the GL implementation should be modeled after the beta BDirectGLWindow,
> > rather than R5's current BGLView. the new architecture was designed for
> > performance reasons, and i have so far found it to be very efficient
> > and robust from a programmer's perspective.
> 
> Comments?
> 
> Also, can anyone comment on if/how Mesa might fit into all of this?
> What sort of porting would be required here? (I personally am very
> interested in this area but only have little experience in creating
> toy ogl programs -- and none in any system-level ogl stuff.)
> 
> I notice on the Teams area of the site that there's no OpenGL Kit
> listed... Rob, will ogl fall under the Game Kit somehow?
> 
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