[openbeos] Re: OpenGL

  • From: Erik Jakowatz <erik@xxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Fri, 16 Nov 2001 16:34:49 -0800

> > If you go to http://sourceforge.net/projects/mesa3d, it states that Mesa
> > is under the MIT license.  Quite compatible, no? ;)
> 
> Ah. My apologies. I have browsed through the source archives a bit
> of the older releases, and at some point, the license *changed* from
> GPL to MIT. :)  I can cite that version 2.3 has GPL license listings
> whereas apparently the newer versions do not. I find this completely
> amusing.

Isn't it, though? =)  I imagine it probably relates to the fact that
XFree86 is under MIT as well.

e

> Best Regards,
>                 David
> 
> > e
> >
> > David Sowsy wrote:
> > >
> > > > Personally, I agree with David -  I think it'd be a good idea to port 
> > > > Mesa
> > > > (assuming license compatibility) and technical feasibility, but that we
> > > > should also have an API that wraps OpenGL so that people can optionally 
> > > > use
> > > > a more familiar (Be-like) API.
> > >
> > > Mesa is GPL'ed. It doesn't have to be part of our project, but that's not
> > > to say that someone couldn't build it when we are done. The last verson
> > > I successfully got built I believe was a 3.2 beta on Intel in R4, a couple
> > > years ago and I recall tossing emails back and forth with Duncan Wilcox on
> > > that.
> > >
> > > > David has made mention of 3DKit, which we can
> > > > perhaps rebuild into its former glory, albeit as a part of the game kit
> > > > overall, or we can strike out into new territory.
> > > Whoa, whoa...It really never made it to a 'stage of glory'.
> > > It was just an idea.
> > >
> > > > If, by the time the R5 classes are done, no one has looked at OpenGL 
> > > > then
> > > > I'll give it a shot myself. <famous last words>After all, how hard 
> > > > could it
> > > > be to port Mesa?</famous last words>
> > > >
> > > > :)
> > > >
> > > > Rob
> > > >
> > > >
> > > >
> >
> >

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