[openbeos] Re: OpenGL

  • From: John Gabriele <john_m_gabriele@xxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Fri, 16 Nov 2001 11:42:02 -0800 (PST)


--- David Sowsy <dsowsy@xxxxxxxxxx> wrote:
> [snip]
> Mesa 3D keeps up with the spec really well, and its %99+ compatible
> with OpenGL. For all intents and purposes that might be the
> path we want to pursue. 

For us newbies in the audience, would you care to help us gel in our
heads what "using Mesa" actually means? What I'm getting at is, which
parts could we actually just use as-is?

Which parts, if any, are X-specific -- and what would we replace
them with?

How far would it be to go from what you download from
http://mesa3d.sourceforge.net/
to having something usable on OpenBeOS?


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