[openbeos] Re: OpenGL

  • From: Erik Jakowatz <erik@xxxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Fri, 16 Nov 2001 12:18:29 -0800

There is existing support for BeOS in the MESA source tree.  I don't
know how up-to-date it is, but that would certainly be an excellent
place to start.


John Gabriele wrote:
> --- David Sowsy <dsowsy@xxxxxxxxxx> wrote:
> > [snip]
> > Mesa 3D keeps up with the spec really well, and its %99+ compatible
> > with OpenGL. For all intents and purposes that might be the
> > path we want to pursue.
> For us newbies in the audience, would you care to help us gel in our
> heads what "using Mesa" actually means? What I'm getting at is, which
> parts could we actually just use as-is?
> Which parts, if any, are X-specific -- and what would we replace
> them with?
> How far would it be to go from what you download from
> http://mesa3d.sourceforge.net/
> to having something usable on OpenBeOS?
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