[haiku-development] Re: What's the status of Haiku?

  • From: Simon Taylor <simontaylor1@xxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Mon, 25 Aug 2014 23:47:37 +0100

Hi Sia,

On 25 Aug 2014, at 20:42, Sia Lang <silverlanguage@xxxxxxxxx> wrote:
> On Mon, Aug 25, 2014 at 8:58 PM, Simon Taylor <simontaylor1@xxxxxxxxxxxx> 
> wrote:
> Your conclusion doesn’t follow. Of course I believe BeOS was a promising 
> desktop. For me that is mainly due to its responsiveness which I constantly 
> miss when using other OSes. However the fact that I prefer the BeOS 
> experience to any other I’ve used does not mean there’s a hole in the market 
> - there’s only a hole in the market if people feel like their needs are not 
> being met by their current solutions.
> 
> Please do remind me of a popular and well-received open source desktop OS not 
> controlled by a corporation. It must have passed below my radar :)

The non-corporate requirement is a new one! I don’t think many users share that 
criteria, so it doesn’t help your “hole in the market” argument. Perhaps one 
reason for the success of commercially-controlled projects is that they can pay 
people to do the boring bits. And Be Inc was a corporation so they can’t be all 
bad :)

> The choice of kernel is not a large part of that value equation IMHO.
> 
> Practically speaking, it is. People have widely varying hardware, all of 
> which need drivers. […]. Let's not forget grandpa who wants to send pictures 
> from his USB3 thingie or by connecting his phone using BT 4.1 or NFC.
> For me it's pointless to worry about the ecosystem before the damn OS is 
> usable for Joe User and Grandpa Poppins.

Driver support is just one part of the picture. What’s the UI look like for 
connecting that bluetooth device of his or importing the pictures? I don’t 
disagree that a Linux kernel would improve the driver situation, I just don’t 
think it is an overnight solution to Haiku being a serious modern Desktop 
alternative.

> […] I hope if you’re successful that you can be satisfied with that, without 
> requiring to hit a certain number of users for you to feel it was worthwhile.
> 
> My encouragement in projects mainly comes from people using my stuff for real 
> sh|t, so aiming that low isn't an option. […] I don't see the harm in trying 
> even if the odds are low. 

Aiming for world domination but accepting low odds is fine too of course. Good 
luck with it!

Simon

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