[directmusic] Re: Allright, now I'm REALLY stumped

  • From: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Thu, 31 Oct 2002 10:06:48 -0600

This seems familiar to me.  Didn't we debug one like this before Bjorn?  Ah
I found the email.  It's always so tough to figure out what's going on with
this one:

If you eliminate the break in p-channels in your audiopath it works.  I
added p-channels 15-94 to your Dry buffer and the problem was solved.

MS this is a bug.  I think Chrisitian already got it though.  Is sent mail
on it a while back when Bjorn hit it before.  Interesting that its GM only.
We didn't know that before.


-Scott Morgan
http://Morganstudios.com


----- Original Message -----
From: "Todor Fay" <todor@xxxxxxxxxxxxx>
To: <directmusic@xxxxxxxxxxxxx>
Sent: Thursday, October 31, 2002 11:58 AM
Subject: [directmusic] Re: Allright, now I'm REALLY stumped


>
> Bjorn,
>
> 1) It's not DXDiag. In the control panel, there should be a DirectX icon
> for setting DX defaults. However, it doesn't always show up and I'm not
> sure why. I had it a month ago, then installed the DX9 beta, then went
> back to DX8.1, and the app had gone away. So, I'm running on memory.
>
> 2) You did it right.
>
> The debug output is sent to the debug console. What that means is if you
> are running in the debugger, it will show up. Otherwise, you need to run
> an application that can capture the debug output. I found a really nice
> one at http://www.sysinternals.com/ntw2k/freeware/debugview.shtml.
>
> Hope this helps,
>
> Todor
>
>
> -----Original Message-----
> From: directmusic-bounce@xxxxxxxxxxxxx
> [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Bjorn Lynne
> Sent: Thursday, October 31, 2002 8:57 AM
> To: directmusic@xxxxxxxxxxxxx
> Subject: [directmusic] Re: Allright, now I'm REALLY stumped
>
>
>
> Todor,
>
> I'll try the debug thing and see what happens, but I've never done that
> before, so could I please ask:
>
> 1) I opened DXDiag (is that what you mean when you say the DirectX
> control panel?), but I can't see any slider to drag any debug level
> there...?
>
> 2) I edited my Win.ini file; there wasn't any [debug] section there, but
> I added one at the bottom, like so:
>
> [debug]
> Dmloader=1
> Dmsynth=1
> Dmusic=1
> Dmime=1
> Dmband=1
>
> Is this correct, and if so, where does the "output" from this debug end
> up? In some text file somewhere??
>
> Thanks,
> - Bjorn
>
>
>
> ----- Original Message -----
> From: "Todor Fay" <todor@xxxxxxxxxxxxx>
> To: <directmusic@xxxxxxxxxxxxx>
> Sent: Thursday, October 31, 2002 4:18 PM
> Subject: [directmusic] Re: Allright, now I'm REALLY stumped
>
>
> >
> > >From a debugging perspective, there's a way to help identify the
> > >source
> > of lost sounds. Run with the DirectMusic debug bits and turn on debug
> > spew.
> >
> > Set the debug level to 1, which means only errors will be displayed,
> > so you don't get a lot of junk too.
> >
> > To set the debug level, either open the DirectX control panel and go
> > to the DirectMusic tab and drag the debug level. Or, open win.ini and
> > go to the [debug] section and set Dmloader=1
> > Dmsynth=1
> > Dmusic=1
> > Dmime=1
> > Dmband=1
> >
> > That should set the debug level for all components that manage the
> > playback of instruments.
> >
> > Hope this helps,
> >
> > Todor
> >
> > -----Original Message-----
> > From: directmusic-bounce@xxxxxxxxxxxxx
> > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Ciaran Walsh
> > Sent: Thursday, October 31, 2002 6:04 AM
> > To: directmusic@xxxxxxxxxxxxx
> > Subject: [directmusic] Re: Allright, now I'm REALLY stumped
> >
> >
> >
> > I've been racking my brains trying to think where I've seen something
> > like this somewhere before and I just figured it out...
> >
> > When I was working on POW I found that some of my motifs weren't
> > playing when they were supposed to. It was all related to bands and
> > audiopaths. To cut a long story short I never found out WHY it was
> > happening but I did find out how to stop it happening. Incidentally,
> > the solution actually solved another performance related problem on
> > the Xbox as well, and seems generally much more elegant and efficient.
> >
> > So, looking at your project I think it might be worth you trying this:
> >
> > 1) Your band "Summer" seems to be the same for all the primary
> > segments, with extra instruments added for the jingles. Try adding
> > those instruments into your "Summer" band
> >
> > 2) Remove the band tracks from ALL of your segments
> >
> > 3) Create a segment containing just the new band and a script track
> > calling PlayLevel1 immediately after it.
> >
> > Now you can start your music by playing the new segment which sets the
>
> > band and starts the first segment. The band settings never need to
> > change after that. Hopefully this will work - it did for me and it
> > also saves you having to update every segment each time you change
> > something in your band...
> >
> > Good luck,
> > Ciaran
> >
> > PS: sounds good by the way, your transitions are really smooth ;)
> >
> > -----Original Message-----
> > From: directmusic-bounce@xxxxxxxxxxxxx
> > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Bjorn Lynne
> > Sent: 31 October 2002 13:41
> > To: directmusic@xxxxxxxxxxxxx
> > Subject: [directmusic] Allright, now I'm REALLY stumped
> >
> >
> >
> > Okay, so I did as Saul and Ciaran suggested, copied the individual GM
> > instruments that I wanted to use (3 of them) into my project as custom
>
> > instruments, and made the "jingle" bands point to these new custom
> > instruments instead. But now these instruments STILL do not play
> > outside DMProducer!
> >
> > What gives? Now that these GM instruments have been turned into custom
>
> > instruments, I *really* cannot see any difference between the jingle
> > instruments that do play, and those that don't.
> >
> > I'm so stumped, I've zipped up my project and put it here:
> >
> > http://www.lynnemusic.com/temp/cts3b.zip (only about 1.7 mb including
> > project files *and* runtime files).
> >
> > Can somebody have a look at it for me? As I've said, the problem is
> > that some instruments used in the jingles do not play outside
> > DMProducer, although they do play inside DMProducer. These are the
> > instruments that
> > *were* GM instruments but have now been changed to use custom
> > instruments (really copies of the GM instruments).
> >
> > I'll be scratching my head over this one for a while....
> >
> > Thanks for any help. And please don't use my music for anything - keep
>
> > it to yourselves, this is a work in progress. :-)
> >
> > - Bjorn
> >
> > --
> > Bjorn Lynne - Composer, Producer, Sound Designer
> > Main music site: www.lynnemusic.com
> >
> >
> >
> >
>


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From: "Bjorn Lynne" <bjorn@xxxxxxxxxxxxxx>
To: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx>
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Subject: Re: [directmusic] Script this scenario
Date: Mon, 1 Jul 2002 21:35:00 +0100
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Status:   

> All you have to do to get around it is add p-channels 16-99 to one of you
> mixgroups in your audiopath.  I'm pretty sure that doesn't add any CPU or
> memory usage to your music.

Thanks, yes that fixed it. I wish I'd known, it would have saved me a few
hours of tearing my hair. :-)

Take care,
--
Bjorn Lynne
Composer, Producer, Sound Designer
Official Music site: http://www.lynnemusic.com
Free mp3's of my work: http://www.javamusic.com/bjornlynne
Check out the video to my latest track:
http://www.lynnemusic.com/messages-video.html
-----------------------------------------------






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