Actually, I added 14-94...... 95 is still missing. So you don't need to fill them in completely. weird -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Thursday, October 31, 2002 10:06 AM Subject: [directmusic] Re: Allright, now I'm REALLY stumped > This seems familiar to me. Didn't we debug one like this before Bjorn? Ah > I found the email. It's always so tough to figure out what's going on with > this one: > > If you eliminate the break in p-channels in your audiopath it works. I > added p-channels 15-94 to your Dry buffer and the problem was solved. > > MS this is a bug. I think Chrisitian already got it though. Is sent mail > on it a while back when Bjorn hit it before. Interesting that its GM only. > We didn't know that before. > > > -Scott Morgan > http://Morganstudios.com > > > ----- Original Message ----- > From: "Todor Fay" <todor@xxxxxxxxxxxxx> > To: <directmusic@xxxxxxxxxxxxx> > Sent: Thursday, October 31, 2002 11:58 AM > Subject: [directmusic] Re: Allright, now I'm REALLY stumped > > > > > > Bjorn, > > > > 1) It's not DXDiag. In the control panel, there should be a DirectX icon > > for setting DX defaults. However, it doesn't always show up and I'm not > > sure why. I had it a month ago, then installed the DX9 beta, then went > > back to DX8.1, and the app had gone away. So, I'm running on memory. > > > > 2) You did it right. > > > > The debug output is sent to the debug console. What that means is if you > > are running in the debugger, it will show up. Otherwise, you need to run > > an application that can capture the debug output. I found a really nice > > one at http://www.sysinternals.com/ntw2k/freeware/debugview.shtml. > > > > Hope this helps, > > > > Todor > > > > > > -----Original Message----- > > From: directmusic-bounce@xxxxxxxxxxxxx > > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Bjorn Lynne > > Sent: Thursday, October 31, 2002 8:57 AM > > To: directmusic@xxxxxxxxxxxxx > > Subject: [directmusic] Re: Allright, now I'm REALLY stumped > > > > > > > > Todor, > > > > I'll try the debug thing and see what happens, but I've never done that > > before, so could I please ask: > > > > 1) I opened DXDiag (is that what you mean when you say the DirectX > > control panel?), but I can't see any slider to drag any debug level > > there...? > > > > 2) I edited my Win.ini file; there wasn't any [debug] section there, but > > I added one at the bottom, like so: > > > > [debug] > > Dmloader=1 > > Dmsynth=1 > > Dmusic=1 > > Dmime=1 > > Dmband=1 > > > > Is this correct, and if so, where does the "output" from this debug end > > up? In some text file somewhere?? > > > > Thanks, > > - Bjorn > > > > > > > > ----- Original Message ----- > > From: "Todor Fay" <todor@xxxxxxxxxxxxx> > > To: <directmusic@xxxxxxxxxxxxx> > > Sent: Thursday, October 31, 2002 4:18 PM > > Subject: [directmusic] Re: Allright, now I'm REALLY stumped > > > > > > > > > > >From a debugging perspective, there's a way to help identify the > > > >source > > > of lost sounds. Run with the DirectMusic debug bits and turn on debug > > > spew. > > > > > > Set the debug level to 1, which means only errors will be displayed, > > > so you don't get a lot of junk too. > > > > > > To set the debug level, either open the DirectX control panel and go > > > to the DirectMusic tab and drag the debug level. Or, open win.ini and > > > go to the [debug] section and set Dmloader=1 > > > Dmsynth=1 > > > Dmusic=1 > > > Dmime=1 > > > Dmband=1 > > > > > > That should set the debug level for all components that manage the > > > playback of instruments. > > > > > > Hope this helps, > > > > > > Todor > > > > > > -----Original Message----- > > > From: directmusic-bounce@xxxxxxxxxxxxx > > > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Ciaran Walsh > > > Sent: Thursday, October 31, 2002 6:04 AM > > > To: directmusic@xxxxxxxxxxxxx > > > Subject: [directmusic] Re: Allright, now I'm REALLY stumped > > > > > > > > > > > > I've been racking my brains trying to think where I've seen something > > > like this somewhere before and I just figured it out... > > > > > > When I was working on POW I found that some of my motifs weren't > > > playing when they were supposed to. It was all related to bands and > > > audiopaths. To cut a long story short I never found out WHY it was > > > happening but I did find out how to stop it happening. Incidentally, > > > the solution actually solved another performance related problem on > > > the Xbox as well, and seems generally much more elegant and efficient. > > > > > > So, looking at your project I think it might be worth you trying this: > > > > > > 1) Your band "Summer" seems to be the same for all the primary > > > segments, with extra instruments added for the jingles. Try adding > > > those instruments into your "Summer" band > > > > > > 2) Remove the band tracks from ALL of your segments > > > > > > 3) Create a segment containing just the new band and a script track > > > calling PlayLevel1 immediately after it. > > > > > > Now you can start your music by playing the new segment which sets the > > > > > band and starts the first segment. The band settings never need to > > > change after that. Hopefully this will work - it did for me and it > > > also saves you having to update every segment each time you change > > > something in your band... > > > > > > Good luck, > > > Ciaran > > > > > > PS: sounds good by the way, your transitions are really smooth ;) > > > > > > -----Original Message----- > > > From: directmusic-bounce@xxxxxxxxxxxxx > > > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Bjorn Lynne > > > Sent: 31 October 2002 13:41 > > > To: directmusic@xxxxxxxxxxxxx > > > Subject: [directmusic] Allright, now I'm REALLY stumped > > > > > > > > > > > > Okay, so I did as Saul and Ciaran suggested, copied the individual GM > > > instruments that I wanted to use (3 of them) into my project as custom > > > > > instruments, and made the "jingle" bands point to these new custom > > > instruments instead. But now these instruments STILL do not play > > > outside DMProducer! > > > > > > What gives? Now that these GM instruments have been turned into custom > > > > > instruments, I *really* cannot see any difference between the jingle > > > instruments that do play, and those that don't. > > > > > > I'm so stumped, I've zipped up my project and put it here: > > > > > > http://www.lynnemusic.com/temp/cts3b.zip (only about 1.7 mb including > > > project files *and* runtime files). > > > > > > Can somebody have a look at it for me? As I've said, the problem is > > > that some instruments used in the jingles do not play outside > > > DMProducer, although they do play inside DMProducer. These are the > > > instruments that > > > *were* GM instruments but have now been changed to use custom > > > instruments (really copies of the GM instruments). > > > > > > I'll be scratching my head over this one for a while.... > > > > > > Thanks for any help. And please don't use my music for anything - keep > > > > > it to yourselves, this is a work in progress. :-) > > > > > > - Bjorn > > > > > > -- > > > Bjorn Lynne - Composer, Producer, Sound Designer > > > Main music site: www.lynnemusic.com > > > > > > > > > > > > > > > > > -- Attached file included as plaintext by Ecartis -- > -- File: Re_ [directmusic] Script this scenario.eml > > Return-Path: <bjorn@xxxxxxxxxxxxxx> > Received: from hs14.order-vault.net (root@localhost) > by morganstudios.com (8.11.6/8.11.6) with ESMTP id g61KbCZ23075 > for <scott@xxxxxxxxxxxxxxxxx>; Mon, 1 Jul 2002 16:37:12 -0400 > X-ClientAddr: 209.15.2.70 > Received: from epimetheus.hosting4u.net (epimetheus.hosting4u.net [209.15.2.70]) > by hs14.order-vault.net (8.11.6/8.11.6) with SMTP id g61KbBr23071 > for <scott@xxxxxxxxxxxxxxxxx>; Mon, 1 Jul 2002 16:37:11 -0400 > Received: (qmail 28677 invoked from network); 1 Jul 2002 20:37:10 -0000 > Received: from virgo.hosting4u.net (HELO lynnemusic.com) (209.15.2.55) > by mail-gate.hosting4u.net with SMTP; 1 Jul 2002 20:37:10 -0000 > Received: from bjorn ([81.86.187.62]) by lynnemusic.com ; Mon, 01 Jul 2002 15:36:23 -0500 > Message-ID: <010001c2213e$fe11e5f0$1b00a8c0@bjorn> > From: "Bjorn Lynne" <bjorn@xxxxxxxxxxxxxx> > To: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx> > Cc: <ccarroll@xxxxxxxxxxxxx> > References: <008501c21fb8$38902710$1b00a8c0@bjorn> <006e01c21fab$cea95df0$6401a8c0@morgan2wah6bn4> <01a501c2207c$281d2f30$1b00a8c0@bjorn> <00df01c22092$eb469260$6401a8c0@morgan2wah6bn4> <007101c220d9$983b9970$1b00a8c0@bjorn> <01c001c22104$1879b390$6401a8c0@morgan2wah6bn4> > Subject: Re: [directmusic] Script this scenario > Date: Mon, 1 Jul 2002 21:35:00 +0100 > MIME-Version: 1.0 > Content-Type: text/plain; > charset="iso-8859-1" > Content-Transfer-Encoding: 7bit > X-Priority: 3 > X-MSMail-Priority: Normal > X-Mailer: Microsoft Outlook Express 6.00.2600.0000 > X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 > X-Rcpt-To: <ccarroll@xxxxxxxxxxxxx> > Status: > > > All you have to do to get around it is add p-channels 16-99 to one of you > > mixgroups in your audiopath. I'm pretty sure that doesn't add any CPU or > > memory usage to your music. > > Thanks, yes that fixed it. I wish I'd known, it would have saved me a few > hours of tearing my hair. :-) > > Take care, > -- > Bjorn Lynne > Composer, Producer, Sound Designer > Official Music site: http://www.lynnemusic.com > Free mp3's of my work: http://www.javamusic.com/bjornlynne > Check out the video to my latest track: > http://www.lynnemusic.com/messages-video.html > ----------------------------------------------- > > > > >