Todor, I'll try the debug thing and see what happens, but I've never done that before, so could I please ask: 1) I opened DXDiag (is that what you mean when you say the DirectX control panel?), but I can't see any slider to drag any debug level there...? 2) I edited my Win.ini file; there wasn't any [debug] section there, but I added one at the bottom, like so: [debug] Dmloader=1 Dmsynth=1 Dmusic=1 Dmime=1 Dmband=1 Is this correct, and if so, where does the "output" from this debug end up? In some text file somewhere?? Thanks, - Bjorn ----- Original Message ----- From: "Todor Fay" <todor@xxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Thursday, October 31, 2002 4:18 PM Subject: [directmusic] Re: Allright, now I'm REALLY stumped > > >From a debugging perspective, there's a way to help identify the source > of lost sounds. Run with the DirectMusic debug bits and turn on debug > spew. > > Set the debug level to 1, which means only errors will be displayed, so > you don't get a lot of junk too. > > To set the debug level, either open the DirectX control panel and go to > the DirectMusic tab and drag the debug level. Or, open win.ini and go to > the [debug] section and set > Dmloader=1 > Dmsynth=1 > Dmusic=1 > Dmime=1 > Dmband=1 > > That should set the debug level for all components that manage the > playback of instruments. > > Hope this helps, > > Todor > > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Ciaran Walsh > Sent: Thursday, October 31, 2002 6:04 AM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: Allright, now I'm REALLY stumped > > > > I've been racking my brains trying to think where I've seen something > like this somewhere before and I just figured it out... > > When I was working on POW I found that some of my motifs weren't playing > when they were supposed to. It was all related to bands and audiopaths. > To cut a long story short I never found out WHY it was happening but I > did find out how to stop it happening. Incidentally, the solution > actually solved another performance related problem on the Xbox as well, > and seems generally much more elegant and efficient. > > So, looking at your project I think it might be worth you trying this: > > 1) Your band "Summer" seems to be the same for all the primary segments, > with extra instruments added for the jingles. Try adding those > instruments into your "Summer" band > > 2) Remove the band tracks from ALL of your segments > > 3) Create a segment containing just the new band and a script track > calling PlayLevel1 immediately after it. > > Now you can start your music by playing the new segment which sets the > band and starts the first segment. The band settings never need to > change after that. Hopefully this will work - it did for me and it also > saves you having to update every segment each time you change something > in your band... > > Good luck, > Ciaran > > PS: sounds good by the way, your transitions are really smooth ;) > > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Bjorn Lynne > Sent: 31 October 2002 13:41 > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Allright, now I'm REALLY stumped > > > > Okay, so I did as Saul and Ciaran suggested, copied the individual GM > instruments that I wanted to use (3 of them) into my project as custom > instruments, and made the "jingle" bands point to these new custom > instruments instead. But now these instruments STILL do not play outside > DMProducer! > > What gives? Now that these GM instruments have been turned into custom > instruments, I *really* cannot see any difference between the jingle > instruments that do play, and those that don't. > > I'm so stumped, I've zipped up my project and put it here: > > http://www.lynnemusic.com/temp/cts3b.zip (only about 1.7 mb including > project files *and* runtime files). > > Can somebody have a look at it for me? As I've said, the problem is that > some instruments used in the jingles do not play outside DMProducer, > although they do play inside DMProducer. These are the instruments that > *were* GM instruments but have now been changed to use custom > instruments (really copies of the GM instruments). > > I'll be scratching my head over this one for a while.... > > Thanks for any help. And please don't use my music for anything - keep > it to yourselves, this is a work in progress. :-) > > - Bjorn > > -- > Bjorn Lynne - Composer, Producer, Sound Designer > Main music site: www.lynnemusic.com > > > >