[directmusic] Re: Allright, now I'm REALLY stumped

  • From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Thu, 31 Oct 2002 14:04:02 -0000

I've been racking my brains trying to think where I've seen something like
this somewhere before and I just figured it out...

When I was working on POW I found that some of my motifs weren't playing
when they were supposed to. It was all related to bands and audiopaths. To
cut a long story short I never found out WHY it was happening but I did find
out how to stop it happening. Incidentally, the solution actually solved
another performance related problem on the Xbox as well, and seems generally
much more elegant and efficient.

So, looking at your project I think it might be worth you trying this:

1) Your band "Summer" seems to be the same for all the primary segments,
with extra instruments added for the jingles. Try adding those instruments
into your "Summer" band

2) Remove the band tracks from ALL of your segments

3) Create a segment containing just the new band and a script track calling
PlayLevel1 immediately after it.

Now you can start your music by playing the new segment which sets the band
and starts the first segment. The band settings never need to change after
that. Hopefully this will work - it did for me and it also saves you having
to update every segment each time you change something in your band...

Good luck,

PS: sounds good by the way, your transitions are really smooth ;)

-----Original Message-----
From: directmusic-bounce@xxxxxxxxxxxxx
[mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Bjorn Lynne
Sent: 31 October 2002 13:41
To: directmusic@xxxxxxxxxxxxx
Subject: [directmusic] Allright, now I'm REALLY stumped

Okay, so I did as Saul and Ciaran suggested, copied the individual GM
instruments that I wanted to use (3 of them) into my project as custom
instruments, and made the "jingle" bands point to these new custom
instruments instead. But now these instruments STILL do not play outside

What gives? Now that these GM instruments have been turned into custom
instruments, I *really* cannot see any difference between the jingle
instruments that do play, and those that don't.

I'm so stumped, I've zipped up my project and put it here:

http://www.lynnemusic.com/temp/cts3b.zip (only about 1.7 mb including
project files *and* runtime files).

Can somebody have a look at it for me? As I've said, the problem is that
some instruments used in the jingles do not play outside DMProducer,
although they do play inside DMProducer. These are the instruments that
*were* GM instruments but have now been changed to use custom instruments
(really copies of the GM instruments).

I'll be scratching my head over this one for a while....

Thanks for any help. And please don't use my music for anything - keep it to
yourselves, this is a work in progress. :-)

- Bjorn

Bjorn Lynne - Composer, Producer, Sound Designer
Main music site: www.lynnemusic.com

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