[directmusic] Re: Allright, now I'm REALLY stumped

  • From: "Bjorn Lynne" <bjorn.lynne@xxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Thu, 31 Oct 2002 16:14:44 -0000

Ciaran,

Thank you for the tip about putting the band just in one "startup" segment,
and then having all segments without any band or band track after that. I've
just tried it, but to no avail. Now all my jingles (secondary segments) play
with piano sound. :-(

This really is starting to get on my t..s! :-/

I'd like to hear from the real heavy weights on this (Not that you're a
light weight Ciaran! I guess I mean the guys from MS, i.e. David Yackley,
Scott Selfon, etc). Can you help?

Getting desperate...

Cheers,
- Bjorn


----- Original Message -----
From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
To: <directmusic@xxxxxxxxxxxxx>
Sent: Thursday, October 31, 2002 2:04 PM
Subject: [directmusic] Re: Allright, now I'm REALLY stumped


>
> I've been racking my brains trying to think where I've seen something like
> this somewhere before and I just figured it out...
>
> When I was working on POW I found that some of my motifs weren't playing
> when they were supposed to. It was all related to bands and audiopaths. To
> cut a long story short I never found out WHY it was happening but I did
find
> out how to stop it happening. Incidentally, the solution actually solved
> another performance related problem on the Xbox as well, and seems
generally
> much more elegant and efficient.
>
> So, looking at your project I think it might be worth you trying this:
>
> 1) Your band "Summer" seems to be the same for all the primary segments,
> with extra instruments added for the jingles. Try adding those instruments
> into your "Summer" band
>
> 2) Remove the band tracks from ALL of your segments
>
> 3) Create a segment containing just the new band and a script track
calling
> PlayLevel1 immediately after it.
>
> Now you can start your music by playing the new segment which sets the
band
> and starts the first segment. The band settings never need to change after
> that. Hopefully this will work - it did for me and it also saves you
having
> to update every segment each time you change something in your band...
>
> Good luck,
> Ciaran
>
> PS: sounds good by the way, your transitions are really smooth ;)
>
> -----Original Message-----
> From: directmusic-bounce@xxxxxxxxxxxxx
> [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Bjorn Lynne
> Sent: 31 October 2002 13:41
> To: directmusic@xxxxxxxxxxxxx
> Subject: [directmusic] Allright, now I'm REALLY stumped
>
>
>
> Okay, so I did as Saul and Ciaran suggested, copied the individual GM
> instruments that I wanted to use (3 of them) into my project as custom
> instruments, and made the "jingle" bands point to these new custom
> instruments instead. But now these instruments STILL do not play outside
> DMProducer!
>
> What gives? Now that these GM instruments have been turned into custom
> instruments, I *really* cannot see any difference between the jingle
> instruments that do play, and those that don't.
>
> I'm so stumped, I've zipped up my project and put it here:
>
> http://www.lynnemusic.com/temp/cts3b.zip (only about 1.7 mb including
> project files *and* runtime files).
>
> Can somebody have a look at it for me? As I've said, the problem is that
> some instruments used in the jingles do not play outside DMProducer,
> although they do play inside DMProducer. These are the instruments that
> *were* GM instruments but have now been changed to use custom instruments
> (really copies of the GM instruments).
>
> I'll be scratching my head over this one for a while....
>
> Thanks for any help. And please don't use my music for anything - keep it
to
> yourselves, this is a work in progress. :-)
>
> - Bjorn
>
> --
> Bjorn Lynne - Composer, Producer, Sound Designer
> Main music site: www.lynnemusic.com
>
>
>
>


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