RE: [CPT-FGC] Re: Hi

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 12 Feb 2014 07:49:58 +0000

Same here.

What's killing me is that Paas was saying that he's read reviews and they say 
the gameplay is all good, but the story is a bit meh. The story is the main 
reason I play FF.

Meh, I'm back at work today. Had a meeting with a client at 9am. Got out of bed 
around 8am. Yawn.

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On 
Behalf Of Wynand-Ben
Sent: 11 February 2014 10:08 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: [CPT-FGC] Re: Hi

I will probably be grabbing it...

Date: Tue, 11 Feb 2014 22:06:45 +0200
Subject: Re: [CPT-FGC] Re: Hi
From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Just you.

On 11 February 2014 21:10, sameegh jardine 
<sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:
So who's getting FF13:Lightning returns?

On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Thank goodness I'm not an experienced player.
I just read Ilitirit's mind, and then Ultra.
On 11 Feb 2014 19:56, "Ilitirit Sama" 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Because experienced players know when and when not to backdash.

On Tue, Feb 11, 2014 at 5:58 PM, G B 
<sigma.g19@xxxxxxxxx<mailto:sigma.g19@xxxxxxxxx>> wrote:
That option select nonsense... ugh. I used them for a week but I never once got 
a free hit. Stopped using it since.

On Tue, Feb 11, 2014 at 5:57 PM, G B 
<sigma.g19@xxxxxxxxx<mailto:sigma.g19@xxxxxxxxx>> wrote:
Yeah. I think some of it is also attributed to me thinking that SF is so 
knockdown-setup/unblockable based that... its all I look for. Well, at least 
what I look for from my opponent, because I don't know any real setups aside 
from jump in with hp (which works, LOL).
From what you've told me about playing Sakura, the only things I kept was 'use<> as a poke', 'ex tatsu -> ultra 1',  'uryo knockdown setup' 
and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do that without 
even thinking about it, :-).
...and basically, that is all I need to win matches. or its least, to put up a 
fight. The rest of the stuff I react to as we play. That's why I'm 'twitchy', 
especially when the game is slow. That's when the random tatsus come out or I 
start jumping, etc, the game can start picking up again, to the pace I 
like/used to play at.
I will say that dealing with these many hard knockdown's and ambiguity of 
jump-in moves is probably the biggest challenge I've had to face in SF. In KOF, 
getting a hard knockdown rather is rather rare and obviously, with CD blow 
backs and escape rolls, getting a breather is a bit simpler.

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