Thank goodness I'm not an experienced player. I just read Ilitirit's mind, and then Ultra. On 11 Feb 2014 19:56, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > Because experienced players know when and when not to backdash. > > > On Tue, Feb 11, 2014 at 5:58 PM, G B <sigma.g19@xxxxxxxxx> wrote: > >> That option select nonsense... ugh. I used them for a week but I never >> once got a free hit. Stopped using it since. >> >> >> >> On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx> wrote: >> >>> Yeah. I think some of it is also attributed to me thinking that SF is so >>> knockdown-setup/unblockable based that... its all I look for. Well, at >>> least what I look for from my opponent, because I don't know any real >>> setups aside from jump in with hp (which works, LOL). >>> >>> From what you've told me about playing Sakura, the only things I kept >>> was 'use st.hk as a poke', 'ex tatsu -> ultra 1', 'uryo knockdown >>> setup' and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do >>> that without even thinking about it, :-). >>> >>> ...and basically, that is all I need to win matches. or its least, to >>> put up a fight. The rest of the stuff I react to as we play. That's why I'm >>> 'twitchy', especially when the game is slow. That's when the random tatsus >>> come out or I start jumping, etc, the game can start picking up again, to >>> the pace I like/used to play at. >>> >>> I will say that dealing with these many hard knockdown's and ambiguity >>> of jump-in moves is probably the biggest challenge I've had to face in SF. >>> In KOF, getting a hard knockdown rather is rather rare and obviously, with >>> CD blow backs and escape rolls, getting a breather is a bit simpler. >>> >> >> >
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