That option select nonsense... ugh. I used them for a week but I never once got a free hit. Stopped using it since. On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx> wrote: > Yeah. I think some of it is also attributed to me thinking that SF is so > knockdown-setup/unblockable based that... its all I look for. Well, at > least what I look for from my opponent, because I don't know any real > setups aside from jump in with hp (which works, LOL). > > From what you've told me about playing Sakura, the only things I kept was > 'use st.hk as a poke', 'ex tatsu -> ultra 1', 'uryo knockdown setup' and > 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do that without > even thinking about it, :-). > > ...and basically, that is all I need to win matches. or its least, to put > up a fight. The rest of the stuff I react to as we play. That's why I'm > 'twitchy', especially when the game is slow. That's when the random tatsus > come out or I start jumping, etc, the game can start picking up again, to > the pace I like/used to play at. > > I will say that dealing with these many hard knockdown's and ambiguity of > jump-in moves is probably the biggest challenge I've had to face in SF. In > KOF, getting a hard knockdown rather is rather rare and obviously, with CD > blow backs and escape rolls, getting a breather is a bit simpler. >