So who's getting FF13:Lightning returns? On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote: > Thank goodness I'm not an experienced player. > I just read Ilitirit's mind, and then Ultra. > On 11 Feb 2014 19:56, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: > >> Because experienced players know when and when not to backdash. >> >> >> On Tue, Feb 11, 2014 at 5:58 PM, G B <sigma.g19@xxxxxxxxx> wrote: >> >>> That option select nonsense... ugh. I used them for a week but I never >>> once got a free hit. Stopped using it since. >>> >>> >>> >>> On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx> wrote: >>> >>>> Yeah. I think some of it is also attributed to me thinking that SF is >>>> so knockdown-setup/unblockable based that... its all I look for. Well, at >>>> least what I look for from my opponent, because I don't know any real >>>> setups aside from jump in with hp (which works, LOL). >>>> >>>> From what you've told me about playing Sakura, the only things I kept >>>> was 'use st.hk as a poke', 'ex tatsu -> ultra 1', 'uryo knockdown >>>> setup' and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do >>>> that without even thinking about it, :-). >>>> >>>> ...and basically, that is all I need to win matches. or its least, to >>>> put up a fight. The rest of the stuff I react to as we play. That's why I'm >>>> 'twitchy', especially when the game is slow. That's when the random tatsus >>>> come out or I start jumping, etc, the game can start picking up again, to >>>> the pace I like/used to play at. >>>> >>>> I will say that dealing with these many hard knockdown's and ambiguity >>>> of jump-in moves is probably the biggest challenge I've had to face in SF. >>>> In KOF, getting a hard knockdown rather is rather rare and obviously, with >>>> CD blow backs and escape rolls, getting a breather is a bit simpler. >>>> >>> >>> >>