RE: [CPT-FGC] Re: Hi

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 12 Feb 2014 08:19:38 +0000

Most of them bitched about the plot in the first 2 aswell.

I found them acceptable...

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: [CPT-FGC] Re: Hi
Date: Wed, 12 Feb 2014 07:49:58 +0000









Same here.

 
What’s killing me is that Paas was saying that he’s read reviews and they say 
the gameplay is all good, but the story is a bit meh.
 The story is the main reason I play FF.
 
Meh, I’m back at work today. Had a meeting with a client at 9am. Got out of bed 
around 8am. Yawn.
 


From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben

Sent: 11 February 2014 10:08 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: [CPT-FGC] Re: Hi


 

I will probably be grabbing it...



:P




Date: Tue, 11 Feb 2014 22:06:45 +0200

Subject: Re: [CPT-FGC] Re: Hi

From: gieroadsteve@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Just you.


 

On 11 February 2014 21:10, sameegh jardine <sameegh@xxxxxxxxx>
 wrote:


So who's getting FF13:Lightning returns?

 





 

On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
 wrote:

Thank goodness I'm not an experienced player.

I just read Ilitirit's mind, and then Ultra.



On 11 Feb 2014 19:56, "Ilitirit Sama" <ilitirit@xxxxxxxxx>
 wrote:


Because experienced players know when and when not to backdash.


 

On Tue, Feb 11, 2014 at 5:58 PM, G B <sigma.g19@xxxxxxxxx>
 wrote:


That option select nonsense... ugh. I used them for a week but I never once got 
a free hit. Stopped using it since.



 






 

On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx>
 wrote:



Yeah. I think some of it is also attributed to me thinking that SF is so 
knockdown-setup/unblockable based that... its all I look for. Well, at least 
what I look
 for from my opponent, because I don't know any real setups aside from jump in 
with hp (which works, LOL).


From what you've told me about playing Sakura, the only things I kept was 'use
st.hk as a poke', 'ex tatsu -> ultra 1',  'uryo knockdown setup' and 'cr.hp if 
they jump'. I'd say 'don't
 jump' but LOL, I still do that without even thinking about it, :-).


...and basically, that is all I need to win matches. or its least, to put up a 
fight. The rest of the stuff I react to as we play. That's why I'm 'twitchy', 
especially
 when the game is slow. That's when the random tatsus come out or I start 
jumping, etc, the game can start picking up again, to the pace I like/used to 
play at.


I will say that dealing with these many hard knockdown's and ambiguity of 
jump-in moves is probably the biggest challenge I've had to face in SF. In KOF, 
getting a hard knockdown rather is
 rather rare and obviously, with CD blow backs and escape rolls, getting a 
breather is a bit simpler.




 





 







 





 





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