[pythian] Re: DESIGN - Experience

  • From: "Andrey Plisko" <andrey.plisko@xxxxxxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Wed, 7 May 2003 18:12:52 +0300

Okay, Okay. :)

I agree we can ignore the practical knowledge gain while reading a book,
becasue it is quite small before you start to apply the knowledge in
practice.

> hey,
>
> > I think the key is in the golden mean of 2 approaches.
> > Yes - maybe reading the book is not rising your skill directly
> > (except the
> > "reading" skill ;-)),
> > but who ever tried to read a book without trying to do something
> > from this
> > book?
> > There are allways some sort of examples in good book - so reader
> > should try
> > them WHILE READING IT.
> > Such a book is much like a teacher. But maybe not so good as
> > living one.
> >
> > So I propose the following benefits of reading:
> > - gain some grow of potential
> > - skill is increased by some amout (maybe quite a bit)
>
>   i disagree. Reading the book in the game is not the same as practicing
> in the game. when you read the book, you gain the "knoledge" in the
> book, but are yet to have any "practical" experience. For example : you
> could read a book on bar fighting wich tells you _everything_, but a guy
> with previous experience will still kick your ass because he's
> had practice.
>
>   basically what i'm saying is that practice is diffrent to theory. so
> for our game, practice should increase your current skill level up to
> the max. potential, and then slowly raise both skills at the same time.
> where as theroy ( reading books ) should only increase your
> potential skill.
>
>   - n30n
>     [ http://n30n.amok.dk/ ]
>
>
>


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