hey, > To get started in a skill, I agree there should be pre-requisites > for > some skills, but I'm not for artificial constraints as you > suggest. The > original idea was that skills should flow naturally out of "role > playing" instead of "rule lawyering" or "XP mongering". To get > started > with Necromancy, the pre-requisite could be to find a higher- > skilled > Necromancer who's willing to train you (for instance, he might > have to > be 25% more skilled). You can't use Necromancy until you've been > trained at least once. i still think there should be things like books/scrolls that help you 'train'. this means that you can train without hving to go see another person of your specified class. to even it out, training with a book / scroll will not be as effective as training with a 'living' player... - n30n [ http://n30n.amok.dk/ ]