hey, relativley soon ( we hope ), we will be moving onto the real meaty chunks of phase 2 -- the multiplayer part. This will give us quite a lot of time to try out things that we will need a solid interface for in the MMORPG. Things like player killing, item trading, and experience gathering. At the moment, i'd like to concentrate on experience. there are severl diffrent ways in wich we can deal with experience and it's pretty much impossible to list them all. So i'd like to hear some ideas about experience gathering / leveling up from anyone who is intrested. Research would be good, and a nice easy way to get some research done is to get yourself a MUD or any of their derivatives because there are literally thousands out there and the vast majority are free. Basically they have done all the hard work for us, we can steal their ideas and take out the bad bits & add in new and better bits. to get us started, i joined a mud based on the discworld series by terry pratchett. Experience is gathered just by being connected to the server, when you have enough experience you can 'spend' it on skills, which i think is better than "leveling up". this system allows for a more diversified tree of player development, for example a low level mage may only be able to research low level things in general ie - combat spells, but a highly developed mage can research specific sthings like "animate dead" in the necromancy skill tree. this will mean that we need to have a fairly deitailed advancement tree, and would break a lot of barriers in guild / race specificness. we could alter this with limits and other things. i'll contine on this path of discovery tommorrow, when i'm not so tired and dead, so in the meantime post comments / questions and your own ideas. lets get a proper discussion going here people ! - n30n [ http://n30n.amok.dk/ ]