Re: this is what i found in canal walk

  • From: Grei Botes <sigma.g19@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 26 Mar 2014 22:57:56 +0200

At CW right now. I've been spoiled by proper versions of the games and my
stick.. lol. KOF input lag is pretty crazy! Wow. The game even lags at
Saiki stage. Like, slideshow style? No Saiki, Billy or DLC guys but at
least its 13.

People are really loving the games. I roasted the "unique" guys and then
played 13. They all were mind blown by the NeoMax combos but aren't able to
build the meter to do it. LOL.

AE got LOTS of attention. I couldn't do any Sakura stuff though, the
controls aren't conducive for that. In fact, 1 player side is broken
already. Left is really messed up and sometimes and it holds down back on
its own... :-( (well, I called it, didn't I? the controls will be broken if
AE rocks up? hehehe).

I really got some "Holy Shits" with my E.Ryu action. People that don't even
play FGs were watching. Some mid-tier guy played me. I raped him but has
fundamentals like a old guy... fucking
annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anyway, now is the time to make up SA-Only terms for the moves in the game.

FADC is now officially YellowHop.

 On 26 Mar 2014 19:57, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:

> Standard yeah bro attoget and all but that's just enough with those
> games man. lol
>
> On Wed, Mar 26, 2014 at 7:51 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> > Haha, at least there are people playing.  Could they play SF/KOF in the
> > sense that they understand the basic gamplay?
> >
> >
> > On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>
> >> Unfortunately for those guys yes. lol
> >> I pooned 1 guy on KOF and like 3 guys at SF.
> >> 2 guys kept rematching me and died pitiful deaths...
> >>
> >> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
> >> > Yep, KOF13 has insane input lag.  They should check the bios settings.
> >> > Something is not right with that machine.
> >> >
> >> > Was there anyone playing?
> >> >
> >> >
> >> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >> >>
> >> >> I was at Canal walk wonderland today and I made Michael the heat
> >> >> technician there to change the button for KOF XIII. lol
> >> >> You should have seen the look in his face when he tried to justify
> the
> >> >> wrong set up...
> >> >> Anyway after he sorted it out I played KOF 13 and I felt the insane
> >> >> lag which renders the game unplayable.
> >> >> I don't want to comment about the quality of the parts. lol
> >> >> AE on the other hand is decent frame rate wise because I was able to
> >> >> do some 'links' like Balrog's loop and some Cammy links.
> >> >> Both machines need better arcade sticks and buttons.
> >> >> Another thing I picked up was the position of the buttons in KOF felt
> >> >> really odd because they are placed high like the top buttons on our
> >> >> sticks high.
> >> >>
> >> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> >> >> wrote:
> >> >> > So yeah, AE and KOF13 at Canal Walk...
> >> >> >
> >> >> > Both cabs have those stock shitty buttons and sticks, but they seem
> >> >> > to
> >> >> > work.
> >> >> > It takes a while to get used to them though.  I couldn't do instant
> >> >> > air
> >> >> > burn
> >> >> > kicks with Viper consistently, but I could do FFF and I could piano
> >> >> > with
> >> >> > Blanka/Honda very easily.  Sometimes I would hold downback thinking
> >> >> > I'm
> >> >> > blocking, and I'd get hit anyway.  The are lag spikes, which are
> >> >> > admittedly
> >> >> > very few and far between, but you will notice them if you're
> familiar
> >> >> > with
> >> >> > the game. There might be slight input lag, but the crappy controls
> >> >> > are
> >> >> > more
> >> >> > of a problem.  The machine's speakers are also REALLY loud.
> >> >> >
> >> >> > Here's the kicker:  the rounds are set to 50 seconds -_-  The timer
> >> >> > says
> >> >> > 99
> >> >> > seconds, but the clock runs at double speed.  Fucking cheapskate
> >> >> > wonderland
> >> >> > owners.  To prove that this is not a coincidence or mistake,
> KOF13's
> >> >> > rounds
> >> >> > are set to 30 seconds.
> >> >> >
> >> >> > KOF13 has nearly half a second of input lag.  When I tap a button,
> my
> >> >> > finger
> >> >> > is off the button before the move even comes out.  It also has an
> >> >> > inexplicable delay between matches against the AI.  I think it may
> be
> >> >> > trying
> >> >> > to search for networked machines.  The button layout is stupid and
> >> >> > almost
> >> >> > unusable.  A C B D, with A being almost a complete hands width away
> >> >> > from
> >> >> > D.
> >> >> > It is the 1.1 version, which I believe is the one the console
> version
> >> >> > is
> >> >> > based on.
> >> >> >
> >> >> > Noone can play AE or KOF.  Far more people were playing the hacks.
> >> >> > Guess
> >> >> > it's because it's 2 tokens per credit.
> >> >> >
> >> >> > I spent most of my time beating AE with different chars.  I now
> have
> >> >> > the
> >> >> > top
> >> >> > score on the game (jab xx hands with Honda FTW).  Beat a coupla
> noobs
> >> >> > who
> >> >> > were totally useless at the game (couldn't even do atooget).  Two
> >> >> > guys
> >> >> > played just before I left.  They were obviously familiar with the
> >> >> > game,
> >> >> > but
> >> >> > didn't really know much and it was obvious they were pad players.
>  I
> >> >> > mirror
> >> >> > matched the Akuma player and blew his mind by finishing him off
> with
> >> >> > a
> >> >> > roundhouse cancel into demon.
> >> >>
> >> >>
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