Re: this is what i found in canal walk

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 24 Mar 2014 06:55:18 +0200

And those Sinotec monitors :(

Faaaaak man why does Fred flintstone run wonderland ?
It's like a vegan running a steak house.
They JDK and JDGAF.

So close.
One day I will make us cabs guys.

............one day.


On 24 March 2014 06:50, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:

> Oh and yay for AE non 2012 ver.
>
>
> On 24 March 2014 06:47, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:
>
>> I wonder what it would take to get Sanwa parts and proper layouts on
>> those cabs ?
>> We need to be able to talk to someone who can do something there.
>> I would pitch in for parts if they'd let us do that.
>>
>> I think if they had better parts and the real layouts on most cabs people
>> would see more of what is possible in the games and appreciate them more.
>>
>> AE and KOF with 1989 lolly pop polio virus fred flintstone sticks is a
>> true case of "so close yet so far"
>>
>>
>> On 23 March 2014 23:14, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>
>>> Actual arcade hardware.  Probably based on the leaked Taito Type X
>>> kits.  They're using crappy LCDs so the colours look a bit faded but it's
>>> not too bad.
>>>
>>> I hope the guys at the arcade level up in those games quickly.  They're
>>> all pretty free at the moment.  Zero competition at all.
>>>
>>>
>>> On Sun, Mar 23, 2014 at 11:01 PM, Ashraf Barendse <
>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>
>>>> Oh yeah! We need to go there as a big ass group.
>>>> Is it an actual arcade board or a pc hack?
>>>> I wish it would have usb ports.
>>>>
>>>>
>>>> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>>>
>>>>> So yeah, AE and KOF13 at Canal Walk...
>>>>>
>>>>> Both cabs have those stock shitty buttons and sticks, but they seem to
>>>>> work.  It takes a while to get used to them though.  I couldn't do instant
>>>>> air burn kicks with Viper consistently, but I could do FFF and I could
>>>>> piano with Blanka/Honda very easily.  Sometimes I would hold downback
>>>>> thinking I'm blocking, and I'd get hit anyway.  The are lag spikes, which
>>>>> are admittedly very few and far between, but you will notice them if 
>>>>> you're
>>>>> familiar with the game. There might be slight input lag, but the crappy
>>>>> controls are more of a problem.  The machine's speakers are also REALLY
>>>>> loud.
>>>>>
>>>>> Here's the kicker:  the rounds are set to 50 seconds -_-  The timer
>>>>> says 99 seconds, but the clock runs at double speed.  Fucking cheapskate
>>>>> wonderland owners.  To prove that this is not a coincidence or mistake,
>>>>> KOF13's rounds are set to 30 seconds.
>>>>>
>>>>> KOF13 has nearly half a second of input lag.  When I tap a button, my
>>>>> finger is off the button before the move even comes out.  It also has an
>>>>> inexplicable delay between matches against the AI.  I think it may be
>>>>> trying to search for networked machines.  The button layout is stupid and
>>>>> almost unusable.  A C B D, with A being almost a complete hands width away
>>>>> from D.  It is the 1.1 version, which I believe is the one the console
>>>>> version is based on.
>>>>>
>>>>> Noone can play AE or KOF.  Far more people were playing the hacks.
>>>>> Guess it's because it's 2 tokens per credit.
>>>>>
>>>>> I spent most of my time beating AE with different chars.  I now have
>>>>> the top score on the game (jab xx hands with Honda FTW).  Beat a coupla
>>>>> noobs who were totally useless at the game (couldn't even do atooget).  
>>>>> Two
>>>>> guys played just before I left.  They were obviously familiar with the
>>>>> game, but didn't really know much and it was obvious they were pad
>>>>> players.  I mirror matched the Akuma player and blew his mind by finishing
>>>>> him off with a roundhouse cancel into demon.
>>>>>
>>>>
>>>>
>>>
>>
>

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