And those Sinotec monitors :( Faaaaak man why does Fred flintstone run wonderland ? It's like a vegan running a steak house. They JDK and JDGAF. So close. One day I will make us cabs guys. ............one day. On 24 March 2014 06:50, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > Oh and yay for AE non 2012 ver. > > > On 24 March 2014 06:47, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > >> I wonder what it would take to get Sanwa parts and proper layouts on >> those cabs ? >> We need to be able to talk to someone who can do something there. >> I would pitch in for parts if they'd let us do that. >> >> I think if they had better parts and the real layouts on most cabs people >> would see more of what is possible in the games and appreciate them more. >> >> AE and KOF with 1989 lolly pop polio virus fred flintstone sticks is a >> true case of "so close yet so far" >> >> >> On 23 March 2014 23:14, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> >>> Actual arcade hardware. Probably based on the leaked Taito Type X >>> kits. They're using crappy LCDs so the colours look a bit faded but it's >>> not too bad. >>> >>> I hope the guys at the arcade level up in those games quickly. They're >>> all pretty free at the moment. Zero competition at all. >>> >>> >>> On Sun, Mar 23, 2014 at 11:01 PM, Ashraf Barendse < >>> ashraf.barendse@xxxxxxxxx> wrote: >>> >>>> Oh yeah! We need to go there as a big ass group. >>>> Is it an actual arcade board or a pc hack? >>>> I wish it would have usb ports. >>>> >>>> >>>> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: >>>> >>>>> So yeah, AE and KOF13 at Canal Walk... >>>>> >>>>> Both cabs have those stock shitty buttons and sticks, but they seem to >>>>> work. It takes a while to get used to them though. I couldn't do instant >>>>> air burn kicks with Viper consistently, but I could do FFF and I could >>>>> piano with Blanka/Honda very easily. Sometimes I would hold downback >>>>> thinking I'm blocking, and I'd get hit anyway. The are lag spikes, which >>>>> are admittedly very few and far between, but you will notice them if >>>>> you're >>>>> familiar with the game. There might be slight input lag, but the crappy >>>>> controls are more of a problem. The machine's speakers are also REALLY >>>>> loud. >>>>> >>>>> Here's the kicker: the rounds are set to 50 seconds -_- The timer >>>>> says 99 seconds, but the clock runs at double speed. Fucking cheapskate >>>>> wonderland owners. To prove that this is not a coincidence or mistake, >>>>> KOF13's rounds are set to 30 seconds. >>>>> >>>>> KOF13 has nearly half a second of input lag. When I tap a button, my >>>>> finger is off the button before the move even comes out. It also has an >>>>> inexplicable delay between matches against the AI. I think it may be >>>>> trying to search for networked machines. The button layout is stupid and >>>>> almost unusable. A C B D, with A being almost a complete hands width away >>>>> from D. It is the 1.1 version, which I believe is the one the console >>>>> version is based on. >>>>> >>>>> Noone can play AE or KOF. Far more people were playing the hacks. >>>>> Guess it's because it's 2 tokens per credit. >>>>> >>>>> I spent most of my time beating AE with different chars. I now have >>>>> the top score on the game (jab xx hands with Honda FTW). Beat a coupla >>>>> noobs who were totally useless at the game (couldn't even do atooget). >>>>> Two >>>>> guys played just before I left. They were obviously familiar with the >>>>> game, but didn't really know much and it was obvious they were pad >>>>> players. I mirror matched the Akuma player and blew his mind by finishing >>>>> him off with a roundhouse cancel into demon. >>>>> >>>> >>>> >>> >> >