I'd contribute to better parts as well. On 24 Mar 2014 06:47, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > I wonder what it would take to get Sanwa parts and proper layouts on those > cabs ? > We need to be able to talk to someone who can do something there. > I would pitch in for parts if they'd let us do that. > > I think if they had better parts and the real layouts on most cabs people > would see more of what is possible in the games and appreciate them more. > > AE and KOF with 1989 lolly pop polio virus fred flintstone sticks is a > true case of "so close yet so far" > > > On 23 March 2014 23:14, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > >> Actual arcade hardware. Probably based on the leaked Taito Type X kits. >> They're using crappy LCDs so the colours look a bit faded but it's not too >> bad. >> >> I hope the guys at the arcade level up in those games quickly. They're >> all pretty free at the moment. Zero competition at all. >> >> >> On Sun, Mar 23, 2014 at 11:01 PM, Ashraf Barendse < >> ashraf.barendse@xxxxxxxxx> wrote: >> >>> Oh yeah! We need to go there as a big ass group. >>> Is it an actual arcade board or a pc hack? >>> I wish it would have usb ports. >>> >>> >>> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: >>> >>>> So yeah, AE and KOF13 at Canal Walk... >>>> >>>> Both cabs have those stock shitty buttons and sticks, but they seem to >>>> work. It takes a while to get used to them though. I couldn't do instant >>>> air burn kicks with Viper consistently, but I could do FFF and I could >>>> piano with Blanka/Honda very easily. Sometimes I would hold downback >>>> thinking I'm blocking, and I'd get hit anyway. The are lag spikes, which >>>> are admittedly very few and far between, but you will notice them if you're >>>> familiar with the game. There might be slight input lag, but the crappy >>>> controls are more of a problem. The machine's speakers are also REALLY >>>> loud. >>>> >>>> Here's the kicker: the rounds are set to 50 seconds -_- The timer >>>> says 99 seconds, but the clock runs at double speed. Fucking cheapskate >>>> wonderland owners. To prove that this is not a coincidence or mistake, >>>> KOF13's rounds are set to 30 seconds. >>>> >>>> KOF13 has nearly half a second of input lag. When I tap a button, my >>>> finger is off the button before the move even comes out. It also has an >>>> inexplicable delay between matches against the AI. I think it may be >>>> trying to search for networked machines. The button layout is stupid and >>>> almost unusable. A C B D, with A being almost a complete hands width away >>>> from D. It is the 1.1 version, which I believe is the one the console >>>> version is based on. >>>> >>>> Noone can play AE or KOF. Far more people were playing the hacks. >>>> Guess it's because it's 2 tokens per credit. >>>> >>>> I spent most of my time beating AE with different chars. I now have >>>> the top score on the game (jab xx hands with Honda FTW). Beat a coupla >>>> noobs who were totally useless at the game (couldn't even do atooget). Two >>>> guys played just before I left. They were obviously familiar with the >>>> game, but didn't really know much and it was obvious they were pad >>>> players. I mirror matched the Akuma player and blew his mind by finishing >>>> him off with a roundhouse cancel into demon. >>>> >>> >>> >> >