Re: this is what i found in canal walk

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 24 Mar 2014 07:53:30 +0200

I'd contribute to better parts as well.
On 24 Mar 2014 06:47, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:

> I wonder what it would take to get Sanwa parts and proper layouts on those
> cabs ?
> We need to be able to talk to someone who can do something there.
> I would pitch in for parts if they'd let us do that.
>
> I think if they had better parts and the real layouts on most cabs people
> would see more of what is possible in the games and appreciate them more.
>
> AE and KOF with 1989 lolly pop polio virus fred flintstone sticks is a
> true case of "so close yet so far"
>
>
> On 23 March 2014 23:14, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>> Actual arcade hardware.  Probably based on the leaked Taito Type X kits.
>> They're using crappy LCDs so the colours look a bit faded but it's not too
>> bad.
>>
>> I hope the guys at the arcade level up in those games quickly.  They're
>> all pretty free at the moment.  Zero competition at all.
>>
>>
>> On Sun, Mar 23, 2014 at 11:01 PM, Ashraf Barendse <
>> ashraf.barendse@xxxxxxxxx> wrote:
>>
>>> Oh yeah! We need to go there as a big ass group.
>>> Is it an actual arcade board or a pc hack?
>>> I wish it would have usb ports.
>>>
>>>
>>> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>>
>>>> So yeah, AE and KOF13 at Canal Walk...
>>>>
>>>> Both cabs have those stock shitty buttons and sticks, but they seem to
>>>> work.  It takes a while to get used to them though.  I couldn't do instant
>>>> air burn kicks with Viper consistently, but I could do FFF and I could
>>>> piano with Blanka/Honda very easily.  Sometimes I would hold downback
>>>> thinking I'm blocking, and I'd get hit anyway.  The are lag spikes, which
>>>> are admittedly very few and far between, but you will notice them if you're
>>>> familiar with the game. There might be slight input lag, but the crappy
>>>> controls are more of a problem.  The machine's speakers are also REALLY
>>>> loud.
>>>>
>>>> Here's the kicker:  the rounds are set to 50 seconds -_-  The timer
>>>> says 99 seconds, but the clock runs at double speed.  Fucking cheapskate
>>>> wonderland owners.  To prove that this is not a coincidence or mistake,
>>>> KOF13's rounds are set to 30 seconds.
>>>>
>>>> KOF13 has nearly half a second of input lag.  When I tap a button, my
>>>> finger is off the button before the move even comes out.  It also has an
>>>> inexplicable delay between matches against the AI.  I think it may be
>>>> trying to search for networked machines.  The button layout is stupid and
>>>> almost unusable.  A C B D, with A being almost a complete hands width away
>>>> from D.  It is the 1.1 version, which I believe is the one the console
>>>> version is based on.
>>>>
>>>> Noone can play AE or KOF.  Far more people were playing the hacks.
>>>> Guess it's because it's 2 tokens per credit.
>>>>
>>>> I spent most of my time beating AE with different chars.  I now have
>>>> the top score on the game (jab xx hands with Honda FTW).  Beat a coupla
>>>> noobs who were totally useless at the game (couldn't even do atooget).  Two
>>>> guys played just before I left.  They were obviously familiar with the
>>>> game, but didn't really know much and it was obvious they were pad
>>>> players.  I mirror matched the Akuma player and blew his mind by finishing
>>>> him off with a roundhouse cancel into demon.
>>>>
>>>
>>>
>>
>

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