Combos are pretty funny in this flash SF2 ~ http://acidcow.com/flash/57432-street_fighter.html On 24 March 2014 06:55, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > And those Sinotec monitors :( > > Faaaaak man why does Fred flintstone run wonderland ? > It's like a vegan running a steak house. > They JDK and JDGAF. > > So close. > One day I will make us cabs guys. > > ............one day. > > > On 24 March 2014 06:50, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > >> Oh and yay for AE non 2012 ver. >> >> >> On 24 March 2014 06:47, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: >> >>> I wonder what it would take to get Sanwa parts and proper layouts on >>> those cabs ? >>> We need to be able to talk to someone who can do something there. >>> I would pitch in for parts if they'd let us do that. >>> >>> I think if they had better parts and the real layouts on most cabs >>> people would see more of what is possible in the games and appreciate them >>> more. >>> >>> AE and KOF with 1989 lolly pop polio virus fred flintstone sticks is a >>> true case of "so close yet so far" >>> >>> >>> On 23 March 2014 23:14, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >>> >>>> Actual arcade hardware. Probably based on the leaked Taito Type X >>>> kits. They're using crappy LCDs so the colours look a bit faded but it's >>>> not too bad. >>>> >>>> I hope the guys at the arcade level up in those games quickly. They're >>>> all pretty free at the moment. Zero competition at all. >>>> >>>> >>>> On Sun, Mar 23, 2014 at 11:01 PM, Ashraf Barendse < >>>> ashraf.barendse@xxxxxxxxx> wrote: >>>> >>>>> Oh yeah! We need to go there as a big ass group. >>>>> Is it an actual arcade board or a pc hack? >>>>> I wish it would have usb ports. >>>>> >>>>> >>>>> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: >>>>> >>>>>> So yeah, AE and KOF13 at Canal Walk... >>>>>> >>>>>> Both cabs have those stock shitty buttons and sticks, but they seem >>>>>> to work. It takes a while to get used to them though. I couldn't do >>>>>> instant air burn kicks with Viper consistently, but I could do FFF and I >>>>>> could piano with Blanka/Honda very easily. Sometimes I would hold >>>>>> downback >>>>>> thinking I'm blocking, and I'd get hit anyway. The are lag spikes, which >>>>>> are admittedly very few and far between, but you will notice them if >>>>>> you're >>>>>> familiar with the game. There might be slight input lag, but the crappy >>>>>> controls are more of a problem. The machine's speakers are also REALLY >>>>>> loud. >>>>>> >>>>>> Here's the kicker: the rounds are set to 50 seconds -_- The timer >>>>>> says 99 seconds, but the clock runs at double speed. Fucking cheapskate >>>>>> wonderland owners. To prove that this is not a coincidence or mistake, >>>>>> KOF13's rounds are set to 30 seconds. >>>>>> >>>>>> KOF13 has nearly half a second of input lag. When I tap a button, my >>>>>> finger is off the button before the move even comes out. It also has an >>>>>> inexplicable delay between matches against the AI. I think it may be >>>>>> trying to search for networked machines. The button layout is stupid and >>>>>> almost unusable. A C B D, with A being almost a complete hands width >>>>>> away >>>>>> from D. It is the 1.1 version, which I believe is the one the console >>>>>> version is based on. >>>>>> >>>>>> Noone can play AE or KOF. Far more people were playing the hacks. >>>>>> Guess it's because it's 2 tokens per credit. >>>>>> >>>>>> I spent most of my time beating AE with different chars. I now have >>>>>> the top score on the game (jab xx hands with Honda FTW). Beat a coupla >>>>>> noobs who were totally useless at the game (couldn't even do atooget). >>>>>> Two >>>>>> guys played just before I left. They were obviously familiar with the >>>>>> game, but didn't really know much and it was obvious they were pad >>>>>> players. I mirror matched the Akuma player and blew his mind by >>>>>> finishing >>>>>> him off with a roundhouse cancel into demon. >>>>>> >>>>> >>>>> >>>> >>> >> >