Re: this is what i found in canal walk

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 26 Mar 2014 23:22:28 +0200

Sounds good.  We need to go there as a group one evening.


On Wed, Mar 26, 2014 at 10:57 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote:

> At CW right now. I've been spoiled by proper versions of the games and my
> stick.. lol. KOF input lag is pretty crazy! Wow. The game even lags at
> Saiki stage. Like, slideshow style? No Saiki, Billy or DLC guys but at
> least its 13.
>
> People are really loving the games. I roasted the "unique" guys and then
> played 13. They all were mind blown by the NeoMax combos but aren't able to
> build the meter to do it. LOL.
>
> AE got LOTS of attention. I couldn't do any Sakura stuff though, the
> controls aren't conducive for that. In fact, 1 player side is broken
> already. Left is really messed up and sometimes and it holds down back on
> its own... :-( (well, I called it, didn't I? the controls will be broken if
> AE rocks up? hehehe).
>
> I really got some "Holy Shits" with my E.Ryu action. People that don't
> even play FGs were watching. Some mid-tier guy played me. I raped him but
> has fundamentals like a old guy... fucking
> annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
> Anyway, now is the time to make up SA-Only terms for the moves in the
> game.
>
> FADC is now officially YellowHop.
>
>  On 26 Mar 2014 19:57, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>
>> Standard yeah bro attoget and all but that's just enough with those
>> games man. lol
>>
>> On Wed, Mar 26, 2014 at 7:51 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> > Haha, at least there are people playing.  Could they play SF/KOF in the
>> > sense that they understand the basic gamplay?
>> >
>> >
>> > On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> >>
>> >> Unfortunately for those guys yes. lol
>> >> I pooned 1 guy on KOF and like 3 guys at SF.
>> >> 2 guys kept rematching me and died pitiful deaths...
>> >>
>> >> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> >> > Yep, KOF13 has insane input lag.  They should check the bios
>> settings.
>> >> > Something is not right with that machine.
>> >> >
>> >> > Was there anyone playing?
>> >> >
>> >> >
>> >> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> wrote:
>> >> >>
>> >> >> I was at Canal walk wonderland today and I made Michael the heat
>> >> >> technician there to change the button for KOF XIII. lol
>> >> >> You should have seen the look in his face when he tried to justify
>> the
>> >> >> wrong set up...
>> >> >> Anyway after he sorted it out I played KOF 13 and I felt the insane
>> >> >> lag which renders the game unplayable.
>> >> >> I don't want to comment about the quality of the parts. lol
>> >> >> AE on the other hand is decent frame rate wise because I was able to
>> >> >> do some 'links' like Balrog's loop and some Cammy links.
>> >> >> Both machines need better arcade sticks and buttons.
>> >> >> Another thing I picked up was the position of the buttons in KOF
>> felt
>> >> >> really odd because they are placed high like the top buttons on our
>> >> >> sticks high.
>> >> >>
>> >> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
>> >
>> >> >> wrote:
>> >> >> > So yeah, AE and KOF13 at Canal Walk...
>> >> >> >
>> >> >> > Both cabs have those stock shitty buttons and sticks, but they
>> seem
>> >> >> > to
>> >> >> > work.
>> >> >> > It takes a while to get used to them though.  I couldn't do
>> instant
>> >> >> > air
>> >> >> > burn
>> >> >> > kicks with Viper consistently, but I could do FFF and I could
>> piano
>> >> >> > with
>> >> >> > Blanka/Honda very easily.  Sometimes I would hold downback
>> thinking
>> >> >> > I'm
>> >> >> > blocking, and I'd get hit anyway.  The are lag spikes, which are
>> >> >> > admittedly
>> >> >> > very few and far between, but you will notice them if you're
>> familiar
>> >> >> > with
>> >> >> > the game. There might be slight input lag, but the crappy controls
>> >> >> > are
>> >> >> > more
>> >> >> > of a problem.  The machine's speakers are also REALLY loud.
>> >> >> >
>> >> >> > Here's the kicker:  the rounds are set to 50 seconds -_-  The
>> timer
>> >> >> > says
>> >> >> > 99
>> >> >> > seconds, but the clock runs at double speed.  Fucking cheapskate
>> >> >> > wonderland
>> >> >> > owners.  To prove that this is not a coincidence or mistake,
>> KOF13's
>> >> >> > rounds
>> >> >> > are set to 30 seconds.
>> >> >> >
>> >> >> > KOF13 has nearly half a second of input lag.  When I tap a
>> button, my
>> >> >> > finger
>> >> >> > is off the button before the move even comes out.  It also has an
>> >> >> > inexplicable delay between matches against the AI.  I think it
>> may be
>> >> >> > trying
>> >> >> > to search for networked machines.  The button layout is stupid and
>> >> >> > almost
>> >> >> > unusable.  A C B D, with A being almost a complete hands width
>> away
>> >> >> > from
>> >> >> > D.
>> >> >> > It is the 1.1 version, which I believe is the one the console
>> version
>> >> >> > is
>> >> >> > based on.
>> >> >> >
>> >> >> > Noone can play AE or KOF.  Far more people were playing the hacks.
>> >> >> > Guess
>> >> >> > it's because it's 2 tokens per credit.
>> >> >> >
>> >> >> > I spent most of my time beating AE with different chars.  I now
>> have
>> >> >> > the
>> >> >> > top
>> >> >> > score on the game (jab xx hands with Honda FTW).  Beat a coupla
>> noobs
>> >> >> > who
>> >> >> > were totally useless at the game (couldn't even do atooget).  Two
>> >> >> > guys
>> >> >> > played just before I left.  They were obviously familiar with the
>> >> >> > game,
>> >> >> > but
>> >> >> > didn't really know much and it was obvious they were pad players.
>>  I
>> >> >> > mirror
>> >> >> > matched the Akuma player and blew his mind by finishing him off
>> with
>> >> >> > a
>> >> >> > roundhouse cancel into demon.
>> >> >>
>> >> >>
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