Sounds good. We need to go there as a group one evening. On Wed, Mar 26, 2014 at 10:57 PM, Grei Botes <sigma.g19@xxxxxxxxx> wrote: > At CW right now. I've been spoiled by proper versions of the games and my > stick.. lol. KOF input lag is pretty crazy! Wow. The game even lags at > Saiki stage. Like, slideshow style? No Saiki, Billy or DLC guys but at > least its 13. > > People are really loving the games. I roasted the "unique" guys and then > played 13. They all were mind blown by the NeoMax combos but aren't able to > build the meter to do it. LOL. > > AE got LOTS of attention. I couldn't do any Sakura stuff though, the > controls aren't conducive for that. In fact, 1 player side is broken > already. Left is really messed up and sometimes and it holds down back on > its own... :-( (well, I called it, didn't I? the controls will be broken if > AE rocks up? hehehe). > > I really got some "Holy Shits" with my E.Ryu action. People that don't > even play FGs were watching. Some mid-tier guy played me. I raped him but > has fundamentals like a old guy... fucking > annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! > > Anyway, now is the time to make up SA-Only terms for the moves in the > game. > > FADC is now officially YellowHop. > > On 26 Mar 2014 19:57, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: > >> Standard yeah bro attoget and all but that's just enough with those >> games man. lol >> >> On Wed, Mar 26, 2014 at 7:51 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> > Haha, at least there are people playing. Could they play SF/KOF in the >> > sense that they understand the basic gamplay? >> > >> > >> > On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> >> >> Unfortunately for those guys yes. lol >> >> I pooned 1 guy on KOF and like 3 guys at SF. >> >> 2 guys kept rematching me and died pitiful deaths... >> >> >> >> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> >> > Yep, KOF13 has insane input lag. They should check the bios >> settings. >> >> > Something is not right with that machine. >> >> > >> >> > Was there anyone playing? >> >> > >> >> > >> >> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx> >> wrote: >> >> >> >> >> >> I was at Canal walk wonderland today and I made Michael the heat >> >> >> technician there to change the button for KOF XIII. lol >> >> >> You should have seen the look in his face when he tried to justify >> the >> >> >> wrong set up... >> >> >> Anyway after he sorted it out I played KOF 13 and I felt the insane >> >> >> lag which renders the game unplayable. >> >> >> I don't want to comment about the quality of the parts. lol >> >> >> AE on the other hand is decent frame rate wise because I was able to >> >> >> do some 'links' like Balrog's loop and some Cammy links. >> >> >> Both machines need better arcade sticks and buttons. >> >> >> Another thing I picked up was the position of the buttons in KOF >> felt >> >> >> really odd because they are placed high like the top buttons on our >> >> >> sticks high. >> >> >> >> >> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx >> > >> >> >> wrote: >> >> >> > So yeah, AE and KOF13 at Canal Walk... >> >> >> > >> >> >> > Both cabs have those stock shitty buttons and sticks, but they >> seem >> >> >> > to >> >> >> > work. >> >> >> > It takes a while to get used to them though. I couldn't do >> instant >> >> >> > air >> >> >> > burn >> >> >> > kicks with Viper consistently, but I could do FFF and I could >> piano >> >> >> > with >> >> >> > Blanka/Honda very easily. Sometimes I would hold downback >> thinking >> >> >> > I'm >> >> >> > blocking, and I'd get hit anyway. The are lag spikes, which are >> >> >> > admittedly >> >> >> > very few and far between, but you will notice them if you're >> familiar >> >> >> > with >> >> >> > the game. There might be slight input lag, but the crappy controls >> >> >> > are >> >> >> > more >> >> >> > of a problem. The machine's speakers are also REALLY loud. >> >> >> > >> >> >> > Here's the kicker: the rounds are set to 50 seconds -_- The >> timer >> >> >> > says >> >> >> > 99 >> >> >> > seconds, but the clock runs at double speed. Fucking cheapskate >> >> >> > wonderland >> >> >> > owners. To prove that this is not a coincidence or mistake, >> KOF13's >> >> >> > rounds >> >> >> > are set to 30 seconds. >> >> >> > >> >> >> > KOF13 has nearly half a second of input lag. When I tap a >> button, my >> >> >> > finger >> >> >> > is off the button before the move even comes out. It also has an >> >> >> > inexplicable delay between matches against the AI. I think it >> may be >> >> >> > trying >> >> >> > to search for networked machines. The button layout is stupid and >> >> >> > almost >> >> >> > unusable. A C B D, with A being almost a complete hands width >> away >> >> >> > from >> >> >> > D. >> >> >> > It is the 1.1 version, which I believe is the one the console >> version >> >> >> > is >> >> >> > based on. >> >> >> > >> >> >> > Noone can play AE or KOF. Far more people were playing the hacks. >> >> >> > Guess >> >> >> > it's because it's 2 tokens per credit. >> >> >> > >> >> >> > I spent most of my time beating AE with different chars. I now >> have >> >> >> > the >> >> >> > top >> >> >> > score on the game (jab xx hands with Honda FTW). Beat a coupla >> noobs >> >> >> > who >> >> >> > were totally useless at the game (couldn't even do atooget). Two >> >> >> > guys >> >> >> > played just before I left. They were obviously familiar with the >> >> >> > game, >> >> >> > but >> >> >> > didn't really know much and it was obvious they were pad players. >> I >> >> >> > mirror >> >> >> > matched the Akuma player and blew his mind by finishing him off >> with >> >> >> > a >> >> >> > roundhouse cancel into demon. >> >> >> >> >> >> >> ========================================================================= >> >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> >> >> list. >> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> > >> >> > >> >> >> ========================================================================= >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> > >> > >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> >