Re: this is what i found in canal walk

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 26 Mar 2014 19:51:45 +0200

Haha, at least there are people playing.  Could they play SF/KOF in the
sense that they understand the basic gamplay?


On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Unfortunately for those guys yes. lol
> I pooned 1 guy on KOF and like 3 guys at SF.
> 2 guys kept rematching me and died pitiful deaths...
>
> On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> > Yep, KOF13 has insane input lag.  They should check the bios settings.
> > Something is not right with that machine.
> >
> > Was there anyone playing?
> >
> >
> > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>
> >> I was at Canal walk wonderland today and I made Michael the heat
> >> technician there to change the button for KOF XIII. lol
> >> You should have seen the look in his face when he tried to justify the
> >> wrong set up...
> >> Anyway after he sorted it out I played KOF 13 and I felt the insane
> >> lag which renders the game unplayable.
> >> I don't want to comment about the quality of the parts. lol
> >> AE on the other hand is decent frame rate wise because I was able to
> >> do some 'links' like Balrog's loop and some Cammy links.
> >> Both machines need better arcade sticks and buttons.
> >> Another thing I picked up was the position of the buttons in KOF felt
> >> really odd because they are placed high like the top buttons on our
> >> sticks high.
> >>
> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> >> wrote:
> >> > So yeah, AE and KOF13 at Canal Walk...
> >> >
> >> > Both cabs have those stock shitty buttons and sticks, but they seem to
> >> > work.
> >> > It takes a while to get used to them though.  I couldn't do instant
> air
> >> > burn
> >> > kicks with Viper consistently, but I could do FFF and I could piano
> with
> >> > Blanka/Honda very easily.  Sometimes I would hold downback thinking
> I'm
> >> > blocking, and I'd get hit anyway.  The are lag spikes, which are
> >> > admittedly
> >> > very few and far between, but you will notice them if you're familiar
> >> > with
> >> > the game. There might be slight input lag, but the crappy controls are
> >> > more
> >> > of a problem.  The machine's speakers are also REALLY loud.
> >> >
> >> > Here's the kicker:  the rounds are set to 50 seconds -_-  The timer
> says
> >> > 99
> >> > seconds, but the clock runs at double speed.  Fucking cheapskate
> >> > wonderland
> >> > owners.  To prove that this is not a coincidence or mistake, KOF13's
> >> > rounds
> >> > are set to 30 seconds.
> >> >
> >> > KOF13 has nearly half a second of input lag.  When I tap a button, my
> >> > finger
> >> > is off the button before the move even comes out.  It also has an
> >> > inexplicable delay between matches against the AI.  I think it may be
> >> > trying
> >> > to search for networked machines.  The button layout is stupid and
> >> > almost
> >> > unusable.  A C B D, with A being almost a complete hands width away
> from
> >> > D.
> >> > It is the 1.1 version, which I believe is the one the console version
> is
> >> > based on.
> >> >
> >> > Noone can play AE or KOF.  Far more people were playing the hacks.
> >> > Guess
> >> > it's because it's 2 tokens per credit.
> >> >
> >> > I spent most of my time beating AE with different chars.  I now have
> the
> >> > top
> >> > score on the game (jab xx hands with Honda FTW).  Beat a coupla noobs
> >> > who
> >> > were totally useless at the game (couldn't even do atooget).  Two guys
> >> > played just before I left.  They were obviously familiar with the
> game,
> >> > but
> >> > didn't really know much and it was obvious they were pad players.  I
> >> > mirror
> >> > matched the Akuma player and blew his mind by finishing him off with a
> >> > roundhouse cancel into demon.
> >>
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