Haha, at least there are people playing. Could they play SF/KOF in the sense that they understand the basic gamplay? On Wed, Mar 26, 2014 at 7:43 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > Unfortunately for those guys yes. lol > I pooned 1 guy on KOF and like 3 guys at SF. > 2 guys kept rematching me and died pitiful deaths... > > On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > Yep, KOF13 has insane input lag. They should check the bios settings. > > Something is not right with that machine. > > > > Was there anyone playing? > > > > > > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> > >> I was at Canal walk wonderland today and I made Michael the heat > >> technician there to change the button for KOF XIII. lol > >> You should have seen the look in his face when he tried to justify the > >> wrong set up... > >> Anyway after he sorted it out I played KOF 13 and I felt the insane > >> lag which renders the game unplayable. > >> I don't want to comment about the quality of the parts. lol > >> AE on the other hand is decent frame rate wise because I was able to > >> do some 'links' like Balrog's loop and some Cammy links. > >> Both machines need better arcade sticks and buttons. > >> Another thing I picked up was the position of the buttons in KOF felt > >> really odd because they are placed high like the top buttons on our > >> sticks high. > >> > >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > >> wrote: > >> > So yeah, AE and KOF13 at Canal Walk... > >> > > >> > Both cabs have those stock shitty buttons and sticks, but they seem to > >> > work. > >> > It takes a while to get used to them though. I couldn't do instant > air > >> > burn > >> > kicks with Viper consistently, but I could do FFF and I could piano > with > >> > Blanka/Honda very easily. Sometimes I would hold downback thinking > I'm > >> > blocking, and I'd get hit anyway. The are lag spikes, which are > >> > admittedly > >> > very few and far between, but you will notice them if you're familiar > >> > with > >> > the game. There might be slight input lag, but the crappy controls are > >> > more > >> > of a problem. The machine's speakers are also REALLY loud. > >> > > >> > Here's the kicker: the rounds are set to 50 seconds -_- The timer > says > >> > 99 > >> > seconds, but the clock runs at double speed. Fucking cheapskate > >> > wonderland > >> > owners. To prove that this is not a coincidence or mistake, KOF13's > >> > rounds > >> > are set to 30 seconds. > >> > > >> > KOF13 has nearly half a second of input lag. When I tap a button, my > >> > finger > >> > is off the button before the move even comes out. It also has an > >> > inexplicable delay between matches against the AI. I think it may be > >> > trying > >> > to search for networked machines. The button layout is stupid and > >> > almost > >> > unusable. A C B D, with A being almost a complete hands width away > from > >> > D. > >> > It is the 1.1 version, which I believe is the one the console version > is > >> > based on. > >> > > >> > Noone can play AE or KOF. Far more people were playing the hacks. > >> > Guess > >> > it's because it's 2 tokens per credit. > >> > > >> > I spent most of my time beating AE with different chars. I now have > the > >> > top > >> > score on the game (jab xx hands with Honda FTW). Beat a coupla noobs > >> > who > >> > were totally useless at the game (couldn't even do atooget). Two guys > >> > played just before I left. They were obviously familiar with the > game, > >> > but > >> > didn't really know much and it was obvious they were pad players. I > >> > mirror > >> > matched the Akuma player and blew his mind by finishing him off with a > >> > roundhouse cancel into demon. > >> > ========================================================================= > >> You are subscribed to the Cape Town Fighting Game Community mailing > list. > >> > >> //www.freelists.org/list/cpt-fgc > > > > > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >