Re: this is what i found in canal walk

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 26 Mar 2014 19:43:28 +0200

Unfortunately for those guys yes. lol
I pooned 1 guy on KOF and like 3 guys at SF.
2 guys kept rematching me and died pitiful deaths...

On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> Yep, KOF13 has insane input lag.  They should check the bios settings.
> Something is not right with that machine.
>
> Was there anyone playing?
>
>
> On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> I was at Canal walk wonderland today and I made Michael the heat
>> technician there to change the button for KOF XIII. lol
>> You should have seen the look in his face when he tried to justify the
>> wrong set up...
>> Anyway after he sorted it out I played KOF 13 and I felt the insane
>> lag which renders the game unplayable.
>> I don't want to comment about the quality of the parts. lol
>> AE on the other hand is decent frame rate wise because I was able to
>> do some 'links' like Balrog's loop and some Cammy links.
>> Both machines need better arcade sticks and buttons.
>> Another thing I picked up was the position of the buttons in KOF felt
>> really odd because they are placed high like the top buttons on our
>> sticks high.
>>
>> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>> > So yeah, AE and KOF13 at Canal Walk...
>> >
>> > Both cabs have those stock shitty buttons and sticks, but they seem to
>> > work.
>> > It takes a while to get used to them though.  I couldn't do instant air
>> > burn
>> > kicks with Viper consistently, but I could do FFF and I could piano with
>> > Blanka/Honda very easily.  Sometimes I would hold downback thinking I'm
>> > blocking, and I'd get hit anyway.  The are lag spikes, which are
>> > admittedly
>> > very few and far between, but you will notice them if you're familiar
>> > with
>> > the game. There might be slight input lag, but the crappy controls are
>> > more
>> > of a problem.  The machine's speakers are also REALLY loud.
>> >
>> > Here's the kicker:  the rounds are set to 50 seconds -_-  The timer says
>> > 99
>> > seconds, but the clock runs at double speed.  Fucking cheapskate
>> > wonderland
>> > owners.  To prove that this is not a coincidence or mistake, KOF13's
>> > rounds
>> > are set to 30 seconds.
>> >
>> > KOF13 has nearly half a second of input lag.  When I tap a button, my
>> > finger
>> > is off the button before the move even comes out.  It also has an
>> > inexplicable delay between matches against the AI.  I think it may be
>> > trying
>> > to search for networked machines.  The button layout is stupid and
>> > almost
>> > unusable.  A C B D, with A being almost a complete hands width away from
>> > D.
>> > It is the 1.1 version, which I believe is the one the console version is
>> > based on.
>> >
>> > Noone can play AE or KOF.  Far more people were playing the hacks.
>> > Guess
>> > it's because it's 2 tokens per credit.
>> >
>> > I spent most of my time beating AE with different chars.  I now have the
>> > top
>> > score on the game (jab xx hands with Honda FTW).  Beat a coupla noobs
>> > who
>> > were totally useless at the game (couldn't even do atooget).  Two guys
>> > played just before I left.  They were obviously familiar with the game,
>> > but
>> > didn't really know much and it was obvious they were pad players.  I
>> > mirror
>> > matched the Akuma player and blew his mind by finishing him off with a
>> > roundhouse cancel into demon.
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