Unfortunately for those guys yes. lol I pooned 1 guy on KOF and like 3 guys at SF. 2 guys kept rematching me and died pitiful deaths... On Wed, Mar 26, 2014 at 7:38 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > Yep, KOF13 has insane input lag. They should check the bios settings. > Something is not right with that machine. > > Was there anyone playing? > > > On Wed, Mar 26, 2014 at 7:25 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> I was at Canal walk wonderland today and I made Michael the heat >> technician there to change the button for KOF XIII. lol >> You should have seen the look in his face when he tried to justify the >> wrong set up... >> Anyway after he sorted it out I played KOF 13 and I felt the insane >> lag which renders the game unplayable. >> I don't want to comment about the quality of the parts. lol >> AE on the other hand is decent frame rate wise because I was able to >> do some 'links' like Balrog's loop and some Cammy links. >> Both machines need better arcade sticks and buttons. >> Another thing I picked up was the position of the buttons in KOF felt >> really odd because they are placed high like the top buttons on our >> sticks high. >> >> On Sun, Mar 23, 2014 at 10:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> > So yeah, AE and KOF13 at Canal Walk... >> > >> > Both cabs have those stock shitty buttons and sticks, but they seem to >> > work. >> > It takes a while to get used to them though. I couldn't do instant air >> > burn >> > kicks with Viper consistently, but I could do FFF and I could piano with >> > Blanka/Honda very easily. Sometimes I would hold downback thinking I'm >> > blocking, and I'd get hit anyway. The are lag spikes, which are >> > admittedly >> > very few and far between, but you will notice them if you're familiar >> > with >> > the game. There might be slight input lag, but the crappy controls are >> > more >> > of a problem. The machine's speakers are also REALLY loud. >> > >> > Here's the kicker: the rounds are set to 50 seconds -_- The timer says >> > 99 >> > seconds, but the clock runs at double speed. Fucking cheapskate >> > wonderland >> > owners. To prove that this is not a coincidence or mistake, KOF13's >> > rounds >> > are set to 30 seconds. >> > >> > KOF13 has nearly half a second of input lag. When I tap a button, my >> > finger >> > is off the button before the move even comes out. It also has an >> > inexplicable delay between matches against the AI. I think it may be >> > trying >> > to search for networked machines. The button layout is stupid and >> > almost >> > unusable. A C B D, with A being almost a complete hands width away from >> > D. >> > It is the 1.1 version, which I believe is the one the console version is >> > based on. >> > >> > Noone can play AE or KOF. Far more people were playing the hacks. >> > Guess >> > it's because it's 2 tokens per credit. >> > >> > I spent most of my time beating AE with different chars. I now have the >> > top >> > score on the game (jab xx hands with Honda FTW). Beat a coupla noobs >> > who >> > were totally useless at the game (couldn't even do atooget). Two guys >> > played just before I left. They were obviously familiar with the game, >> > but >> > didn't really know much and it was obvious they were pad players. I >> > mirror >> > matched the Akuma player and blew his mind by finishing him off with a >> > roundhouse cancel into demon. >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc