Re: [CPT-FGC] Re: Hi

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 7 Feb 2014 23:06:30 +0200

It is possible then that I'm just in a "seen it all before" mode when I'm
watching matches.
It could just be all the iterations of the game that has made my view of it
that way.

I mean, I really only got pretty excited about Tekken when I saw the new
vampire character.
Hope there are more to come.
On 7 Feb 2014 22:28, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:

> To be as diplomatic as possible.
> The combos in Tekken actually vary more than pretty much any game I can
> think of (wrt max dmg in any given situation) because of wall and angles.
>
> I'm probably very wrong here.
>
>
> On 7 February 2014 21:37, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote:
>
>> > "Tekken is losing ground because it has become a maths equasion based
>> on frame data.  The Tekken-heads have killed it with over analysis."
>> > "You could program a computer with all the available options of battle,
>> and /no Tekken player will notice that it isn't a person playing."
>>
>> >
>> > How is that not equally applicable to all fighting games?
>>
>> Because when it happens every now and then in SF or KOF it's awesome.
>> When it happens ALL THE TIME in Tekken it looks boring.
>>
>> > Frames are no less important in SF(or pretty much any fighter) than in
>> Tekken...
>>
>> I concur, but how many Tekken players study the frame data VS how many SF
>> players study the frame data?
>>
>> >
>> > "Just the same combo for every situation ever"
>> > This last one is just plain false
>>
>> Incorrectly worded, sorry. I've had a long day.
>> Ummm......
>> Don't really know how I want to word this.
>> Perhaps I'll just say that the combos look too "samey" to me?
>> That fair?
>>
>> >
>> > ________________________________
>> > Date: Fri, 7 Feb 2014 21:10:31 +0200
>> >
>> > Subject: Re: [CPT-FGC] Re: Hi
>> > From: nicmuir@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> >
>> > Allright....
>> > That was about 200+ messages.
>> >
>> > @Stu
>> > I'll be needing you help with a venue search, I honestly havn't come up
>> with anything yet.
>> >
>> > @Zombie and SAP
>> > In it for sure, but I have had no practice at DBZ.
>> >
>> > @Stu and Di
>> > Tekken is losing ground because it has become a maths equasion based on
>> frame data.  The Tekken-heads have killed it with over analysis.
>> > It also lacks the glamour of the other games.  No flashy super-shit.
>> Just the same combo for every situation ever.
>> > You could program a computer with all the available options of battle,
>> and no Tekken player will notice that it isn't a person playing.
>> >
>> > @Jack Steel
>> > Combos are cool.
>> > Doing them against someone, with a crowd watching, is cooler.
>> >
>> > *drops mike*
>>
>>
>

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