It is possible then that I'm just in a "seen it all before" mode when I'm watching matches. It could just be all the iterations of the game that has made my view of it that way. I mean, I really only got pretty excited about Tekken when I saw the new vampire character. Hope there are more to come. On 7 Feb 2014 22:28, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: > To be as diplomatic as possible. > The combos in Tekken actually vary more than pretty much any game I can > think of (wrt max dmg in any given situation) because of wall and angles. > > I'm probably very wrong here. > > > On 7 February 2014 21:37, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote: > >> > "Tekken is losing ground because it has become a maths equasion based >> on frame data. The Tekken-heads have killed it with over analysis." >> > "You could program a computer with all the available options of battle, >> and /no Tekken player will notice that it isn't a person playing." >> >> > >> > How is that not equally applicable to all fighting games? >> >> Because when it happens every now and then in SF or KOF it's awesome. >> When it happens ALL THE TIME in Tekken it looks boring. >> >> > Frames are no less important in SF(or pretty much any fighter) than in >> Tekken... >> >> I concur, but how many Tekken players study the frame data VS how many SF >> players study the frame data? >> >> > >> > "Just the same combo for every situation ever" >> > This last one is just plain false >> >> Incorrectly worded, sorry. I've had a long day. >> Ummm...... >> Don't really know how I want to word this. >> Perhaps I'll just say that the combos look too "samey" to me? >> That fair? >> >> > >> > ________________________________ >> > Date: Fri, 7 Feb 2014 21:10:31 +0200 >> > >> > Subject: Re: [CPT-FGC] Re: Hi >> > From: nicmuir@xxxxxxxxx >> > To: cpt-fgc@xxxxxxxxxxxxx >> > >> > >> > Allright.... >> > That was about 200+ messages. >> > >> > @Stu >> > I'll be needing you help with a venue search, I honestly havn't come up >> with anything yet. >> > >> > @Zombie and SAP >> > In it for sure, but I have had no practice at DBZ. >> > >> > @Stu and Di >> > Tekken is losing ground because it has become a maths equasion based on >> frame data. The Tekken-heads have killed it with over analysis. >> > It also lacks the glamour of the other games. No flashy super-shit. >> Just the same combo for every situation ever. >> > You could program a computer with all the available options of battle, >> and no Tekken player will notice that it isn't a person playing. >> > >> > @Jack Steel >> > Combos are cool. >> > Doing them against someone, with a crowd watching, is cooler. >> > >> > *drops mike* >> >> >