Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2014 22:28:14 +0200

To be as diplomatic as possible.
The combos in Tekken actually vary more than pretty much any game I can
think of (wrt max dmg in any given situation) because of wall and angles.

I'm probably very wrong here.


On 7 February 2014 21:37, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:

> > "Tekken is losing ground because it has become a maths equasion based on
> frame data.  The Tekken-heads have killed it with over analysis."
> > "You could program a computer with all the available options of battle,
> and /no Tekken player will notice that it isn't a person playing."
>
> >
> > How is that not equally applicable to all fighting games?
>
> Because when it happens every now and then in SF or KOF it's awesome.
> When it happens ALL THE TIME in Tekken it looks boring.
>
> > Frames are no less important in SF(or pretty much any fighter) than in
> Tekken...
>
> I concur, but how many Tekken players study the frame data VS how many SF
> players study the frame data?
>
> >
> > "Just the same combo for every situation ever"
> > This last one is just plain false
>
> Incorrectly worded, sorry. I've had a long day.
> Ummm......
> Don't really know how I want to word this.
> Perhaps I'll just say that the combos look too "samey" to me?
> That fair?
>
> >
> > ________________________________
> > Date: Fri, 7 Feb 2014 21:10:31 +0200
> >
> > Subject: Re: [CPT-FGC] Re: Hi
> > From: nicmuir@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> >
> > Allright....
> > That was about 200+ messages.
> >
> > @Stu
> > I'll be needing you help with a venue search, I honestly havn't come up
> with anything yet.
> >
> > @Zombie and SAP
> > In it for sure, but I have had no practice at DBZ.
> >
> > @Stu and Di
> > Tekken is losing ground because it has become a maths equasion based on
> frame data.  The Tekken-heads have killed it with over analysis.
> > It also lacks the glamour of the other games.  No flashy super-shit.
> Just the same combo for every situation ever.
> > You could program a computer with all the available options of battle,
> and no Tekken player will notice that it isn't a person playing.
> >
> > @Jack Steel
> > Combos are cool.
> > Doing them against someone, with a crowd watching, is cooler.
> >
> > *drops mike*
>
>

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