Re: [CPT-FGC] Re: Hi

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 7 Feb 2014 23:13:31 +0200

Personally, I've found UMVC to be more creative than anything else I've
played competitively so far. BB and GG seem like they could be similar in
that sense, characters are radically different from one another although
there's no concept of team mechanics. I haven't played either of the two
too seriously other than Calamity Trigger for a short while but hopefully
Xrd will help shape my perspective there.


On Fri, Feb 7, 2014 at 11:06 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx>wrote:

> It is possible then that I'm just in a "seen it all before" mode when I'm
> watching matches.
> It could just be all the iterations of the game that has made my view of
> it that way.
>
> I mean, I really only got pretty excited about Tekken when I saw the new
> vampire character.
> Hope there are more to come.
> On 7 Feb 2014 22:28, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
>
>> To be as diplomatic as possible.
>> The combos in Tekken actually vary more than pretty much any game I can
>> think of (wrt max dmg in any given situation) because of wall and angles.
>>
>> I'm probably very wrong here.
>>
>>
>> On 7 February 2014 21:37, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote:
>>
>>> > "Tekken is losing ground because it has become a maths equasion based
>>> on frame data.  The Tekken-heads have killed it with over analysis."
>>> > "You could program a computer with all the available options of
>>> battle, and /no Tekken player will notice that it isn't a person playing."
>>>
>>> >
>>> > How is that not equally applicable to all fighting games?
>>>
>>> Because when it happens every now and then in SF or KOF it's awesome.
>>> When it happens ALL THE TIME in Tekken it looks boring.
>>>
>>> > Frames are no less important in SF(or pretty much any fighter) than in
>>> Tekken...
>>>
>>> I concur, but how many Tekken players study the frame data VS how many
>>> SF players study the frame data?
>>>
>>> >
>>> > "Just the same combo for every situation ever"
>>> > This last one is just plain false
>>>
>>> Incorrectly worded, sorry. I've had a long day.
>>> Ummm......
>>> Don't really know how I want to word this.
>>> Perhaps I'll just say that the combos look too "samey" to me?
>>> That fair?
>>>
>>> >
>>> > ________________________________
>>> > Date: Fri, 7 Feb 2014 21:10:31 +0200
>>> >
>>> > Subject: Re: [CPT-FGC] Re: Hi
>>> > From: nicmuir@xxxxxxxxx
>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >
>>> >
>>> > Allright....
>>> > That was about 200+ messages.
>>> >
>>> > @Stu
>>> > I'll be needing you help with a venue search, I honestly havn't come
>>> up with anything yet.
>>> >
>>> > @Zombie and SAP
>>> > In it for sure, but I have had no practice at DBZ.
>>> >
>>> > @Stu and Di
>>> > Tekken is losing ground because it has become a maths equasion based
>>> on frame data.  The Tekken-heads have killed it with over analysis.
>>> > It also lacks the glamour of the other games.  No flashy super-shit.
>>> Just the same combo for every situation ever.
>>> > You could program a computer with all the available options of battle,
>>> and no Tekken player will notice that it isn't a person playing.
>>> >
>>> > @Jack Steel
>>> > Combos are cool.
>>> > Doing them against someone, with a crowd watching, is cooler.
>>> >
>>> > *drops mike*
>>>
>>>
>>

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