On 12/19/05, Kevin Fields <drunkendruid@xxxxxxxxxxx> wrote: > If you were Microsoft, trying to further your own graphics API, wouldn't you > view supporting newer versions of a competing graphics API as a drain of > time and resources? MS has virtually unlimited resources. I think they do pretty much whatever they want to do. They have so much cash they are giving it back to the shareholders because they do not know what to do with it. Have them write me a big check, and I will hire Bob and we will get it done. :) > After all, why spend time working on the competing API, > when that could be better spent advancing or fixing your own? That's what I > meant. Besides, didn't Microsoft pull out of the ARB a few years ago? They > have little incentive to support OpenGL; it's a direct threat to them. Agreed that it is a business decision, but lets just say it is a strategic business decision and avoid the smoke screen about limited resources. Chris -- E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> Business: http://www.shaklee.net/austin Blog: http://conversazione.blogspot.com/ AIM: nystromchris --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html