[gameprogrammer] Re: OpenGL reality check.

  • From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 15 Dec 2005 07:21:27 -0800

On a related note, I'm looking for a graphics engine that is perferably open source for licensed users, supports displacement, specular, and emmissive mapping, and comes with a particle editor, model viewer, and other game-level tools.

Commercial is fine as long as it is under 50K.


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