[gameprogrammer] Re: OpenGL reality check.
- From: Enrico Zschemisch <enrico.zschemisch@xxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 14 Dec 2005 22:09:06 +0100
Hi,
Bob Pendleton schrieb:
This year, only a couple were able to
get OpenGL working on their computers.
So they want to program, but are not able to install recent drivers?
I have an old IBM ThinkPad here with a 1.5GHz Celeron and integrated
graphics: I can play Quake2 (linux & windows) without problems...
default MS drivers are terrible, when they work at all.
The MS driver is a software renderer with OpenGL 1.1 support!
o Is OpenGL still a viable graphics API for use on Windows?
Yes!
o Is there an open source, C/C++, 3D graphics API that works on top of
OpenGL on the rest of the world and DirectX on Windows?
I saw a OpenGL & D3D Wrapper some time ago. It was once the IOTD at
flipcode, but their archives are down. This was exactly what you need ;-)
Damn, I can not remember the name...
o Can SDL stay a viable library if OpenGL support on Windows is really
as bad as it looks?
I use SDL and OpenGL in many different projects and I have never had any
problems.
Bye
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- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
This year, only a couple were able to get OpenGL working on their computers.
o Is there an open source, C/C++, 3D graphics API that works on top of OpenGL on the rest of the world and DirectX on Windows?
o Can SDL stay a viable library if OpenGL support on Windows is really as bad as it looks?
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- [gameprogrammer] Re: OpenGL reality check.
- From: Bob Pendleton
- [gameprogrammer] OpenGL reality check.
- From: Bob Pendleton