There is at least one thing that makes MS attempt to put down OpenGL performance inconceivable: very many CAD programs rely on OpenGL, and if OpenGL performance drops, CAD users will take notice, thus making Windows Vista a "not so good option for CAD users". The CAD users are quite many.. And don't tell me CAD programs "does not need the realtime experience like games" - try that statement on a young mechanical engineer/designer in your neighbourhood! Realtime if VERY important if you sit all day designing stuff.. Just my 2cc /Olof On 12/17/05, Kevin Fields <drunkendruid@xxxxxxxxxxx> wrote: > > Microsoft isn't trying to kill OpenGL. They just aren't supporting it > using > the new desktop. The new desktop shell is using DirectX 10 to take > advantage > of the hardware. The old desktop is still available, which, as Microsoft > had > stated, will have support for up to GL 1.5. Beyond 1.5, Microsoft is > leaving > the support up to the individual card manufacturers, which is what's > currently happening anyway. > > But, people are panicking because Vista's default desktop is using DirectX > 10, and will convert OpenGL calls to DirectX calls. These people are > causing > mass hysteria with no good reason to. They just refuse to find out > accurate > information. > > > >From: Bob Pendleton <bob@xxxxxxxxxxxxx> > >Reply-To: gameprogrammer@xxxxxxxxxxxxx > >To: gameprogrammer@xxxxxxxxxxxxx > >Subject: [gameprogrammer] Re: OpenGL reality check. > >Date: Thu, 15 Dec 2005 14:38:03 -0600 > > > >On Wed, 2005-12-14 at 15:59 -0600, Matthew Weigel wrote: > > > Bob Pendleton wrote: > > > > > > > o Is OpenGL still a viable graphics API for use on Windows? > > > > > > Books are still being published on the subject of OpenGL on Windows; I > > > think it's doing fine. Games are still coming out that use OpenGL as > > > well. > > > > > > There is a big to-do going on regarding Vista, per > > > http://en.wikipedia.org/wiki/OpenGL#Future_in_Microsoft_Windows, but I > > > suspect that Microsoft will back down very quickly when users begin to > > > view their decision as degrading the performance of *old* OpenGL > games, > > > never mind new ones. > > > >Thanks for that pointer. > > > > Bob Pendleton > > > > > > >-- > >+--------------------------------------+ > >+ Bob Pendleton: writer and programmer + > >+ email: Bob@xxxxxxxxxxxxx + > >+ web: www.GameProgrammer.com + > >+ www.Wise2Food.com + > >+ nutrient info on 7,000+ common foods + > >+--------------------------------------+ > > > > > > > >--------------------- > >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >