[gameprogrammer] Re: OpenGL reality check.
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 15 Dec 2005 08:24:51 -0500
Also, you can get all kinds of weird errors. Right now I have a project
stucked due to some linking problem with cegui that nobody knows how to
solve (and the one who knows, never posted the solution in the forums).
And you can have an irrlicht project running in 2 minutes, in linux or
windows. Ogre project takes much more just to barely init the video mode.
Kevin Jenkins wrote:
Ogre is a good engine but is huge and takes 20 minutes on a fast
computer to compile. I recommend Irrlicht for students as it is much
smaller and easier to use.
Infinite Possibilities wrote:
Ogre supposrts DirecX and OpenGL and is cross platform for Windows,
Linux and Mac. http://www.ogre3d.org/
Have Fun,
Darren
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
______________________________________________
Renovamos el Correo Yahoo!
Nuevos servicios, más seguridad
http://correo.yahoo.es
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] OpenGL reality check.
- From: Bob Pendleton
- [gameprogrammer] Re: OpenGL reality check.
- From: Infinite Possibilities
- [gameprogrammer] Re: OpenGL reality check.
- From: Kevin Jenkins
Other related posts:
- » [gameprogrammer] OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
Infinite Possibilities wrote:
Ogre supposrts DirecX and OpenGL and is cross platform for Windows, Linux and Mac. http://www.ogre3d.org/
Have Fun, Darren
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
-- Roger D. Vargas http://dsgp.blogspot.com | Linux, programación, juegos
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] OpenGL reality check.
- From: Bob Pendleton
- [gameprogrammer] Re: OpenGL reality check.
- From: Infinite Possibilities
- [gameprogrammer] Re: OpenGL reality check.
- From: Kevin Jenkins