[gameprogrammer] Re: OpenGL reality check.
- From: "Chris schnurr" <chris.schnurr@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 15 Dec 2005 17:13:20 -0000
P.s. Not to be confused with the Torque Game engine, from
www.garagegames.com
C
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Chris schnurr
Sent: 15 December 2005 16:49
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: OpenGL reality check.
Hmm. I drive past these guys everyday on the way to work. Can't see whether
its commercial / what the price it costs - But drop them an email and see
what they say. They're very approachable
http://www.torcinteractive.com/middleware.htm
C
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
Sent: 15 December 2005 15:21
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: OpenGL reality check.
On a related note, I'm looking for a graphics engine that is perferably open
source for licensed users, supports displacement, specular, and emmissive
mapping, and comes with a particle editor, model viewer, and other
game-level tools.
Commercial is fine as long as it is under 50K.
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- References:
- [gameprogrammer] Re: OpenGL reality check.
- From: Chris schnurr
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- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- [gameprogrammer] Re: OpenGL reality check.
- From: Chris schnurr