[gameprogrammer] Re: OpenGL reality check.

P.s. Not to be confused with the Torque Game engine, from
www.garagegames.com 

C

-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Chris schnurr
Sent: 15 December 2005 16:49
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: OpenGL reality check.

Hmm. I drive past these guys everyday on the way to work. Can't see whether
its commercial / what the price it costs - But drop them an email and see
what they say. They're very approachable

http://www.torcinteractive.com/middleware.htm

C
 

-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Jenkins
Sent: 15 December 2005 15:21
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: OpenGL reality check.

On a related note, I'm looking for a graphics engine that is perferably open
source for licensed users, supports displacement, specular, and emmissive
mapping, and comes with a particle editor, model viewer, and other
game-level tools.

Commercial is fine as long as it is under 50K.


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