[gameprogrammer] Re: OpenGL reality check.
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 14 Dec 2005 15:37:06 -0600
On Wed, 2005-12-14 at 20:45 +0000, Brian Barrett wrote:
> > I don't really know. Most of them were just normal consumer grade
> > computers. In the past most of the students were gamers and had nVidia
> > and ATI graphics cards. This time most of the students were not hard
> > core gamers and had off the shelf computers. In other words, they were
> > casual gamers with the kind of computers that the rest of the world
> > have.
> >
> > Bob Pendleton
>
> would they have gotten good performance out of anything they used
> (DirectX or whatever)?
Yeah, people were getting usable performance out of GDI and directX when
they couldn't get OpenGL to do much of anything. Of course, they were
not getting *good* performance. But, it was what you expect from low
end/old video chip sets.
Bob Pendleton
>
> never had that problem myself...
Me either. But, I am hardly a good example. I generally build all my own
machines and hand pick each component. I am clearly not a typical
consumer.
Bob Pendleton
>
> i still support openGL, next time i buy a graphics card, im going to
> get the best one that has good linux driver support, and that does
> well under windows too
>
>
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- » [gameprogrammer] Re: OpenGL reality check.
- » [gameprogrammer] Re: OpenGL reality check.
- [gameprogrammer] Re: OpenGL reality check.
- From: Kevin Jenkins
- [gameprogrammer] OpenGL reality check.
- From: Bob Pendleton
- [gameprogrammer] Re: OpenGL reality check.
- From: Jake Briggs
- [gameprogrammer] Re: OpenGL reality check.
- From: Bob Pendleton
- [gameprogrammer] Re: OpenGL reality check.
- From: Brian Barrett