[gameprogrammer] Re: OpenGL reality check.
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 14 Dec 2005 14:07:39 -0800
I believe OpenGL is here to stay.
"Books are still being published on the subject of OpenGL on Windows; I
think it's doing fine. Games are still coming out that use OpenGL as
well."
I certainly hope so...
I have tried to program in directx and well - it takes some 2 or 3 pages of
code just to initialize video.
Not just any code, overcomplicated, nonsensicle code such as creating
structures, and filling oddly named hungarian notated members to null, or 0
or other such things.
There are so many places in it (like all MS APIs i have work with) where
they say "oh, even though this memember is named this, it doesnt actualy do
anything, and you must set it to null" or sometimes you have to set them to
arbritrary constants and all sorts of bs.
totaly ugly. as a coder, i hope DX dies - and soon - because its an
abomination.
OpenGL is sweet, to the point, and intuitive once you grasp the concept of
how things work.
hope that doesnt count as flame!
PS anyone know the status of OpenAL? I'm thinking about starting to use it
but don't know how widely supported it is or anything...
On 12/14/05, Matthew Weigel <unique@xxxxxxxxxxx> wrote:
>
> Bob Pendleton wrote:
>
> > o Is OpenGL still a viable graphics API for use on Windows?
>
> Books are still being published on the subject of OpenGL on Windows; I
> think it's doing fine. Games are still coming out that use OpenGL as
> well.
>
> There is a big to-do going on regarding Vista, per
> http://en.wikipedia.org/wiki/OpenGL#Future_in_Microsoft_Windows, but I
> suspect that Microsoft will back down very quickly when users begin to
> view their decision as degrading the performance of *old* OpenGL games,
> never mind new ones.
>
> --
> Matthew Weigel
> hacker
> unique@xxxxxxxxxxx
>
>
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- [gameprogrammer] Re: OpenGL reality check.
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