[gameprogrammer] Re: OpenGL reality check.

On Wed, 2005-12-14 at 22:09 +0100, Enrico Zschemisch wrote:
> Hi,
> 
> Bob Pendleton schrieb:
> > This year, only a couple were able to
> > get OpenGL working on their computers.
> So they want to program, but are not able to install recent drivers?

Yeah, in fact they were all experienced programmers. Not everyone had
trouble, but most did. One fellow got OpenGL working just fine on his
desktop, but not on his laptop.

> I have an old IBM ThinkPad here with a 1.5GHz Celeron and integrated 
> graphics: I can play Quake2 (linux & windows) without problems...
> 
> 
> > default MS drivers are terrible, when they work at all. 
> The MS driver is a software renderer with OpenGL 1.1 support!

And it seems the vista drivers will be almost as bad or worse, and MS is
locking out the use of third party OpenGL drivers.

                Bob Pendleton

> 
> > o Is OpenGL still a viable graphics API for use on Windows?
> Yes!
> 
> > o Is there an open source, C/C++, 3D graphics API that works on top of
> > OpenGL on the rest of the world and DirectX on Windows?
> I saw a OpenGL & D3D Wrapper some time ago. It was once the IOTD at 
> flipcode, but their archives are down. This was exactly what you need ;-)
> Damn, I can not remember the name...
> 
> 
> > o Can SDL stay a viable library if OpenGL support on Windows is really
> > as bad as it looks?
> I use SDL and OpenGL in many different projects and I have never had any 
> problems.
> 
> Bye
> 
> 
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> 
> 
> 
-- 
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx             +
+ web: www.GameProgrammer.com          +
+ www.Wise2Food.com                    +
+ nutrient info on 7,000+ common foods +
+--------------------------------------+



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: