[gameprogrammer] Re: MMO Idea
- From: Josh Stewart <aek@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 20 Dec 2005 20:13:51 +0800
Laurence Grant wrote:
You are all still missing the point, IMO
This isn’t like other games where the AI defines how the corporation
is run. The corporations or clans or what ever you choose to call them
are run by players, and as a member of that corporation you are
carrying out the requests of the founders and managers of the
corporation. Unlike lame MMO games of today where the missions are
predefined. These corporations are ran by players so each group can go
off in completely different directions. The idea is not to impose ANY
of the boring tasks normally associated with leveling. The idea is to
get people involved at different levels of management so they can all
participate at appropriate levels. There choosing to send out scouting
parties, raid enemy bases, steal supplies, build up their defenses,
etc… It’s all driven by the players.
Larry
I think the problem with this is you get leaders that are ordering
people places, but those people can just ignore the general. There is no
reason for them to do anything the general asks. Then its not fun to be
general. But maybe the general has the power to dish out "pay" or "level
up creds".. everyone will do what he says to get a reward.
whats to stop him leveling up his own clones?
If you have a deep heirarchy of middle managers, they will get bored
(just like in real life) because they dont really have any power or
authority.. and are just another stamp on the paper work.
The thing is people still do these jobs in the real world because you
get paid. Maybe there is a way to reward people doing boring jobs. But
these jobs still need to be fullfilling for the player, otherwise its
just another levelup grind-a-thon
Managers are fullfilled if they have authority to make decision that
will affect the area they are in, but unlike the real world, managers
will still want to be a PvP god in their war ship.. even the general
wont be happy sitting at their virtual desk all day, directing corporate
strategy..
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- Follow-Ups:
- [gameprogrammer] Re: MMO Idea
- From: Mike Gillissie
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
- [gameprogrammer] Re: MMO Idea
- From: Peter M.
- References:
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
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- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
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- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
You are all still missing the point, IMO
This isn’t like other games where the AI defines how the corporation is run. The corporations or clans or what ever you choose to call them are run by players, and as a member of that corporation you are carrying out the requests of the founders and managers of the corporation. Unlike lame MMO games of today where the missions are predefined. These corporations are ran by players so each group can go off in completely different directions. The idea is not to impose ANY of the boring tasks normally associated with leveling. The idea is to get people involved at different levels of management so they can all participate at appropriate levels. There choosing to send out scouting parties, raid enemy bases, steal supplies, build up their defenses, etc… It’s all driven by the players.
Larry
- [gameprogrammer] Re: MMO Idea
- From: Mike Gillissie
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
- [gameprogrammer] Re: MMO Idea
- From: Peter M.
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant