[project1dev] Re: multiplayer

  • From: "Chris Sherman" <cshermandesign@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 13:31:07 +0000

Multiplayer is awesome, TOTALY AWESOME!
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-----Original Message-----
From: figarus@xxxxxxxxx

Date: Fri, 8 May 2009 13:17:27 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer

I guess the question is... Do you guys think ppl would be interested in playing 
multiplayer?  FF6 had it but I never used it. I love co-op and playing w/ 
friends but I don't know if itd work with a story driven rpg... 
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-----Original Message-----
From: Matthew Morgan <MMorgan@xxxxxxxxxx>

Date: Fri, 8 May 2009 06:11:53 
To: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer

I think that would be perfect=-P

Keeping them together like gauntlet lengends kinda but switch screens for 

From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Alan Wolfe
Sent: Thursday, May 07, 2009 8:05 PM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] multiplayer

Hey so before we started makin this game, Eric was saying it would be really 
neat if we could support multiplayer.

We've talked a little bit about it randomly (like the possibility of being able 
to play mini games against other people online or other stuff...) but it's been 
kind of hard figuring out how FULL ON multiplayer would work in our game.  A 
big part of the hurdle for me has been figuring out how to do the combat in 
multiplayer (since it goes to a seperate screen... would the other player go 
into that screen too or...?)

Anyhow, I personally can't figure out a good way but I wanted to open it up to 
everyone else before we said "bah forget it"

Eric has had some ideas about this such as the players having to stay within a 
screen length of eachother, and when one person goes into combat they both go 
into combat and control their own characters.

What do you guys think... can multiplayer work for a game like ours?



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