Multiplayer IS bonus. But it would maybe get difficult is other people had wanted to go different directions in dungeons/caves and what not, and some people like grinding and some people want to just get through it, so maybe MP wouldn't be good in this case... I dunno. From: project1dev-bounce@xxxxxxxxxxxxx [mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Chris Sherman Sent: Friday, May 08, 2009 6:31 AM To: project1dev@xxxxxxxxxxxxx Subject: [project1dev] Re: multiplayer Multiplayer is awesome, TOTALY AWESOME! Sent from my BlackBerry ________________________________ From: figarus@xxxxxxxxx Date: Fri, 8 May 2009 13:17:27 +0000 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: multiplayer I guess the question is... Do you guys think ppl would be interested in playing multiplayer? FF6 had it but I never used it. I love co-op and playing w/ friends but I don't know if itd work with a story driven rpg... Sent via BlackBerry from T-Mobile ________________________________ From: Matthew Morgan Date: Fri, 8 May 2009 06:11:53 -0700 To: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: multiplayer I think that would be perfect=-P Keeping them together like gauntlet lengends kinda but switch screens for battle... From: project1dev-bounce@xxxxxxxxxxxxx [mailto:project1dev-bounce@xxxxxxxxxxxxx]On Behalf Of Alan Wolfe Sent: Thursday, May 07, 2009 8:05 PM To: project1dev@xxxxxxxxxxxxx Subject: [project1dev] multiplayer Hey so before we started makin this game, Eric was saying it would be really neat if we could support multiplayer. We've talked a little bit about it randomly (like the possibility of being able to play mini games against other people online or other stuff...) but it's been kind of hard figuring out how FULL ON multiplayer would work in our game. A big part of the hurdle for me has been figuring out how to do the combat in multiplayer (since it goes to a seperate screen... would the other player go into that screen too or...?) Anyhow, I personally can't figure out a good way but I wanted to open it up to everyone else before we said "bah forget it" Eric has had some ideas about this such as the players having to stay within a screen length of eachother, and when one person goes into combat they both go into combat and control their own characters. What do you guys think... can multiplayer work for a game like ours? ________________________________ ******************************************************************************************************************************************************************* This e-mail is the property of Oakley Inc. It is intended only for the person or entity to which it is addressed and may contain information that is privileged, confidential, or otherwise protected from disclosure. Distribution or copying of this e-mail, or the information contained herein, to anyone other than the intended recipient is prohibited.