[project1dev] Re: multiplayer

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 10:27:27 -0400

yeah, we'll have to talk to alan about this stuff cuz it could almost be a
game in and of itself

On Fri, May 8, 2009 at 10:26 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:

>  I like the gauntlet or Man vs Beast w/one weapon, adds a little flavor to
> it, maybe there could be different parts of the arena for different things,
> a gambling hall, a gladiator hall(full on battles), a bestiary (battling
> beasts w/one weapon), wrestling ring (diff weight classes) all with diff.
> challenges or things to do.
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Chris Sherman
> *Sent:* Friday, May 08, 2009 7:23 AM
>
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: multiplayer
>
>
>
> I love the arena/tournament idea but I've never seen anybody really take it
> where I think it could go. For instance having a heavyweight and lightweight
> battle class would be cool, betting could be done in increments and instead
> of just getting your pool back plus house money you would get other players
> money. I also like the thought of having different challenges like a
> gauntlet or a man vs beasts where man is equipped with only one weapon and
> no armor... Feel free to expand on it if you wish :)
>
> Sent from my BlackBerry
>  ------------------------------
>
> *From*: figarus@xxxxxxxxx
> *Date*: Fri, 8 May 2009 14:17:57 +0000
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: multiplayer
>
> quick things...
>
> I agree co-op would be fun but my only concern is, it will take away some
> resources that could be used in other places that may be better bang for the
> buck...
>
> Alan iis gathering ideas for making how multiplayer would potentially work
> so maybe he has yet another rabbit to pull out of his hat :)
>
> Re: arena...
>
> Definitely one of the things I am really into for this game is a battle
> arena wheer you can fight, or gamble on monsters fighting :) something to
> definitely thing about if anyone has any ideas
>
> Sent via BlackBerry from T-Mobile
>  ------------------------------
>
> *From*: Matthew Morgan
> *Date*: Fri, 8 May 2009 07:08:24 -0700
> *To*: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: multiplayer
>
> I definitely think being able to hook up with your friends and playing
> would make the game way better… everythings better with buddies.
>
>
>
> How would it work though, you would just have your heros? Or would it be
> the guy who set it ups party and you can control one of his guys?
>
>
>
> I like the idea of arenas. Kind of like the Coliseum in FF3 or something
> where you could join in and battle people perhaps for unique-ish items or
> something. Just an idea…
>
>
>
>
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *figarus@xxxxxxxxx
> *Sent:* Friday, May 08, 2009 6:59 AM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: multiplayer
>
>
>
> Alan and I talked about maybe at least having an arena where you can fight
> other ppl... I defer to him when it comes to multiplayer cuz he knows how
> hard it will be and will be the one putting code in...
>
> Sent via BlackBerry from T-Mobile
>  ------------------------------
>
> *From*: "Chris Sherman"
> *Date*: Fri, 8 May 2009 13:53:44 +0000
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: multiplayer
>
> What if we did it small scale multiplayer like you could be on a server or
> virtual lan with buddies or a few random people and if you wanted to join
> their party you could but you wouldn't have to. Ie test drive unlimiteds
> approach to mmo
>
> Sent from my BlackBerry
>  ------------------------------
>
> *From*: Matthew Morgan
> *Date*: Fri, 8 May 2009 06:49:38 -0700
> *To*: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: multiplayer
>
> Multiplayer IS bonus. But it would maybe get difficult is other people had
> wanted to go different directions in dungeons/caves and what not, and some
> people like grinding and some people want to just get through it, so maybe
> MP wouldn’t be good in this case… I dunno.
>
>
>
>
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Chris Sherman
> *Sent:* Friday, May 08, 2009 6:31 AM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: multiplayer
>
>
>
> Multiplayer is awesome, TOTALY AWESOME!
>
> Sent from my BlackBerry
>  ------------------------------
>
> *From*: figarus@xxxxxxxxx
> *Date*: Fri, 8 May 2009 13:17:27 +0000
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: multiplayer
>
> I guess the question is... Do you guys think ppl would be interested in
> playing multiplayer? FF6 had it but I never used it. I love co-op and
> playing w/ friends but I don't know if itd work with a story driven rpg...
>
> Sent via BlackBerry from T-Mobile
>  ------------------------------
>
> *From*: Matthew Morgan
> *Date*: Fri, 8 May 2009 06:11:53 -0700
> *To*: project1dev@xxxxxxxxxxxxx<project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: multiplayer
>
> I think that would be perfect=-P
>
>
>
> Keeping them together like gauntlet lengends kinda but switch screens for
> battle…
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx]*On Behalf Of *Alan Wolfe
> *Sent:* Thursday, May 07, 2009 8:05 PM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] multiplayer
>
>
>
> Hey so before we started makin this game, Eric was saying it would be
> really neat if we could support multiplayer.
>
> We've talked a little bit about it randomly (like the possibility of being
> able to play mini games against other people online or other stuff...) but
> it's been kind of hard figuring out how FULL ON multiplayer would work in
> our game.  A big part of the hurdle for me has been figuring out how to do
> the combat in multiplayer (since it goes to a seperate screen... would the
> other player go into that screen too or...?)
>
> Anyhow, I personally can't figure out a good way but I wanted to open it up
> to everyone else before we said "bah forget it"
>
> Eric has had some ideas about this such as the players having to stay
> within a screen length of eachother, and when one person goes into combat
> they both go into combat and control their own characters.
>
> What do you guys think... can multiplayer work for a game like ours?
>
>
>  ------------------------------
>
>
>
>
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