[project1dev] Re: multiplayer

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "project1dev@xxxxxxxxxxxxx" <project1dev@xxxxxxxxxxxxx>
  • Date: Fri, 8 May 2009 09:21:57 -0700

I'm glad you knew what iw as talkin about, I couldn't figure out how to explain 
how I saw it in my brain.

2, I think it could be maybe only certain dungeon areas can support 
multiplayer, or perhaps there is only room for 1 person to go at a time before  
cave in, or like a way to get across where you have to go across, and send 
something back that breaks? Like a platform or something with a lever that can 
hold only 1 person?

3 would kind of be supported w/2 where they're able/forced to split?


From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of Alan Wolfe
Sent: Friday, May 08, 2009 8:55 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: multiplayer

#1 - i like your idea, when eric and me were talking about this originally 
months ago thats one idea we thought of hehe.  Like exactly the same.. the dust 
ball like in cartoon fights.

#2 - that makes sense but do we want to design the whole game for multiplayer 
support?  We COULD but we'd have to make sure every place was multiplayer 
friendly.  So, whenever designing an area we'd have to take into account that 
there could be multiple players, but at the same time we couldnt rely on there 
being multiple players.  Like for instance... having an enemy that jumps out a 
ambushes you, and you have to beat him before you can pass (like in the cave) 
we'd have to make sure that the second player couldn't escape while the first 
player was fighting since that would break the whole cave in thing.  We'd also 
have to make sure that in the cave in, the 2nd player was restricted to only a 
specific area before the fight so that they dont get in the wrong place when 
rocks fall down after the fight and block your path.  if they were in the wrong 
path they could be under the rocks, or on the wrong side of the rocks etc and 
get stuck.  What you think?

#3 - what do you mean not it? hehe

On Fri, May 8, 2009 at 8:33 AM, Matthew Morgan 
<MMorgan@xxxxxxxxxx<mailto:MMorgan@xxxxxxxxxx>> wrote:

Ok, for #1, what if it didn't take you automatically in, but it would create 
like something you had to walk into to join the fight? For example like a dust 
ball or something. As for #2 maybe it would split you up and you could meet up 
later? This could also make it interesting as there would be different parts 
for each person and maybe som,e advantages to splitting up? And for # 3 not it.





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]
 On Behalf Of Alan Wolfe

Sent: Friday, May 08, 2009 8:18 AM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



ok so you guys are saying ""yeah multiplayer!!!" but lets talk details.

So how would it work?

lets ignore technical concerns and talk game design...


#1) how would combat work... if you are walking around and your buddy is too, 
and he gets into a fight, do you automatically get tossed into that fight to?  
what happens?

#2) if we allow multiplayer, we'd have to design all caves and dungeons to work 
with multiplayer.  What i mean is we couldn't have any puzzles or things which 
were designed for single player.  IE if you have something like you have to 
push a boulder from upstairs into a pit, it falls downstairs, you roll it onto 
the switch and you can get into another room, we can't do that cause in 
multiplayer, the 2nd player could just stand on the switch and let you through 
etc.

#3) what happens when your buddy enters a different room while you are walking 
around in the 1st room or like exploring it... do you get teleported into the 
other room automatically?


On Fri, May 8, 2009 at 7:38 AM, Matthew Morgan 
<MMorgan@xxxxxxxxxx<mailto:MMorgan@xxxxxxxxxx>> wrote:

Yep yep. 6-3, trying to get it switched to 5:30-2:00=-D





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]
 On Behalf Of figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>
Sent: Friday, May 08, 2009 7:37 AM

To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



What time do you get in, 6am?

Sent via BlackBerry from T-Mobile

________________________________

From: Matthew Morgan
Date: Fri, 8 May 2009 07:36:24 -0700
To: 
project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx><project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

Yah, and I do work pretty early....





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]
 On Behalf Of figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>
Sent: Friday, May 08, 2009 7:32 AM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



Lol...... He has a weird schedule like 10 - 7 or something

Sent via BlackBerry from T-Mobile

________________________________

From: Matthew Morgan
Date: Fri, 8 May 2009 07:30:24 -0700
To: 
project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx><project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

Maybe if he'd get up and get to work like us!





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]
 On Behalf Of eric drewes
Sent: Friday, May 08, 2009 7:27 AM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



yeah, we'll have to talk to alan about this stuff cuz it could almost be a game 
in and of itself

On Fri, May 8, 2009 at 10:26 AM, Matthew Morgan 
<MMorgan@xxxxxxxxxx<mailto:MMorgan@xxxxxxxxxx>> wrote:

I like the gauntlet or Man vs Beast w/one weapon, adds a little flavor to it, 
maybe there could be different parts of the arena for different things, a 
gambling hall, a gladiator hall(full on battles), a bestiary (battling beasts 
w/one weapon), wrestling ring (diff weight classes) all with diff. challenges 
or things to do.





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]On
 Behalf Of Chris Sherman
Sent: Friday, May 08, 2009 7:23 AM

To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



I love the arena/tournament idea but I've never seen anybody really take it 
where I think it could go. For instance having a heavyweight and lightweight 
battle class would be cool, betting could be done in increments and instead of 
just getting your pool back plus house money you would get other players money. 
I also like the thought of having different challenges like a gauntlet or a man 
vs beasts where man is equipped with only one weapon and no armor... Feel free 
to expand on it if you wish :)

Sent from my BlackBerry

________________________________

From: figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>
Date: Fri, 8 May 2009 14:17:57 +0000
To: <project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

quick things...

I agree co-op would be fun but my only concern is, it will take away some 
resources that could be used in other places that may be better bang for the 
buck...

Alan iis gathering ideas for making how multiplayer would potentially work so 
maybe he has yet another rabbit to pull out of his hat :)

Re: arena...

Definitely one of the things I am really into for this game is a battle arena 
wheer you can fight, or gamble on monsters fighting :) something to definitely 
thing about if anyone has any ideas

Sent via BlackBerry from T-Mobile

________________________________

From: Matthew Morgan
Date: Fri, 8 May 2009 07:08:24 -0700
To: 
project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx><project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

I definitely think being able to hook up with your friends and playing would 
make the game way better... everythings better with buddies.



How would it work though, you would just have your heros? Or would it be the 
guy who set it ups party and you can control one of his guys?



I like the idea of arenas. Kind of like the Coliseum in FF3 or something where 
you could join in and battle people perhaps for unique-ish items or something. 
Just an idea...









From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]On
 Behalf Of figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>
Sent: Friday, May 08, 2009 6:59 AM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



Alan and I talked about maybe at least having an arena where you can fight 
other ppl... I defer to him when it comes to multiplayer cuz he knows how hard 
it will be and will be the one putting code in...

Sent via BlackBerry from T-Mobile

________________________________

From: "Chris Sherman"
Date: Fri, 8 May 2009 13:53:44 +0000
To: <project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

What if we did it small scale multiplayer like you could be on a server or 
virtual lan with buddies or a few random people and if you wanted to join their 
party you could but you wouldn't have to. Ie test drive unlimiteds approach to 
mmo

Sent from my BlackBerry

________________________________

From: Matthew Morgan
Date: Fri, 8 May 2009 06:49:38 -0700
To: 
project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx><project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

Multiplayer IS bonus. But it would maybe get difficult is other people had 
wanted to go different directions in dungeons/caves and what not, and some 
people like grinding and some people want to just get through it, so maybe MP 
wouldn't be good in this case... I dunno.









From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]On
 Behalf Of Chris Sherman
Sent: Friday, May 08, 2009 6:31 AM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: multiplayer



Multiplayer is awesome, TOTALY AWESOME!

Sent from my BlackBerry

________________________________

From: figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>
Date: Fri, 8 May 2009 13:17:27 +0000
To: <project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

I guess the question is... Do you guys think ppl would be interested in playing 
multiplayer? FF6 had it but I never used it. I love co-op and playing w/ 
friends but I don't know if itd work with a story driven rpg...

Sent via BlackBerry from T-Mobile

________________________________

From: Matthew Morgan
Date: Fri, 8 May 2009 06:11:53 -0700
To: 
project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx><project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>>
Subject: [project1dev] Re: multiplayer

I think that would be perfect=-P



Keeping them together like gauntlet lengends kinda but switch screens for 
battle...





From: project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx> 
[mailto:project1dev-bounce@xxxxxxxxxxxxx<mailto:project1dev-bounce@xxxxxxxxxxxxx>]On
 Behalf Of Alan Wolfe
Sent: Thursday, May 07, 2009 8:05 PM
To: project1dev@xxxxxxxxxxxxx<mailto:project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] multiplayer



Hey so before we started makin this game, Eric was saying it would be really 
neat if we could support multiplayer.

We've talked a little bit about it randomly (like the possibility of being able 
to play mini games against other people online or other stuff...) but it's been 
kind of hard figuring out how FULL ON multiplayer would work in our game.  A 
big part of the hurdle for me has been figuring out how to do the combat in 
multiplayer (since it goes to a seperate screen... would the other player go 
into that screen too or...?)

Anyhow, I personally can't figure out a good way but I wanted to open it up to 
everyone else before we said "bah forget it"

Eric has had some ideas about this such as the players having to stay within a 
screen length of eachother, and when one person goes into combat they both go 
into combat and control their own characters.

What do you guys think... can multiplayer work for a game like ours?



________________________________


*******************************************************************************************************************************************************************

This e-mail is the property of Oakley Inc. It is intended only for the person 
or entity to which it is addressed and may contain information that is 
privileged, confidential, or otherwise protected from disclosure. Distribution 
or copying of this e-mail, or the information contained herein, to anyone other 
than the intended recipient is prohibited.





Other related posts: